Idea for a Game

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EzraPound

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Jan 26, 2008
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It's kind of strange, but I had this idea for a game.

What if - and this is a fantastical concept - you were playing a cel-shaded game wherein the planet (or some variation thereof) spun out of orbit from the sun, engulfing the world in perpetual night, and you had to save it by venturing to the core of the Earth to speak to some theoretic Kafkaesque committee of deities who could reverse the drift (which they voted on, and which has wreaked havoc on the surface)? The whole surface overworld would be rural, and you could use a piece of chalk to draw holes on the ground which would allow you to entrance and delve underground. Also, the few inhabits left on the planet would've created huddles so they can survive, as temperatures are freezing and gravity itself is infrequent as a result of the planet's movement.

And yeah, I know this flies in the face of science, but it is fantasical. Think lots of empty spaces like Shadow of the Colossus and weird creatures underground - the gameplay could be a real-time RPG kind of thing, with really neat sequences of clinging to things to avoid a lack of gravity and navigating stylized caverns underground (not to mention using your chalk to open up all sorts of interesting passageways).
 
Mar 26, 2008
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A cel-shaded RPG eh? You could potentially chuck a spin in the game where, once the orbit of the planet is corrected, the changes in gravity and surface temperature wreak havoc with the surface dwelling inhabitants who have adapted to the way their world once was. Just a thought.

Being a RPG you would no doubt have some kind of levelling system?
 

vede

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Dec 4, 2007
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This just screams platformer to me and not RPG.

It would probably be better as a platformer, too.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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Yeah this is something different, also you could have meteors or some monster that walks the surface you have to watch out for! And you can have hidden items and places that would be difficult to find. I always get a kick out of danger and discovery!

Does it have to cel-shaded though? You could make it scarier if it's in 3D, thats just my opinion.
 

Fenring

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Sep 5, 2008
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I wouldn't play it but most of my friends probably would. I would play a cell-shaded horror game.
 

Xvito

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Aug 16, 2008
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I didn't read the first post so well, but I think that's a great idea :D
 

Erana

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Feb 28, 2008
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For some reason, it reminds me of something Diana Wynne Jones would write.
 

waffletaco

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Sep 5, 2008
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a cel-shaded platformer where there are secret areas where the cels are shaded out. You collect pieces to find out the secret for power ups and stuff. There will be clues as to what is behind there but it will be cryptic. The pieces are not enough to fill in every black area for all the power ups in one play through.

I guess I can think of little gameplay stuff like that but not really story/plot. I'm also pretty good at making lore.
 

742

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Sep 8, 2008
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Onmi said:
742 said:
a platformer RPG would be physically impossible.
Add in a jump function for the platforming puzzles? expansive world, Leveling system? expansive story. EASY!
sarcasm, i think morrowind (perhaps the greatest game ever) even included SOME mild platformer elements in some areas. (it also included the levitate effect, which kinda negated them, but still) i can remember falling into lava because i didnt make a jump on more than one occasion. and IIRC the 2d castlevania games from SOTN onward included a leveling system and items. elements commonly found in RPG's.