It's kind of strange, but I had this idea for a game.
What if - and this is a fantastical concept - you were playing a cel-shaded game wherein the planet (or some variation thereof) spun out of orbit from the sun, engulfing the world in perpetual night, and you had to save it by venturing to the core of the Earth to speak to some theoretic Kafkaesque committee of deities who could reverse the drift (which they voted on, and which has wreaked havoc on the surface)? The whole surface overworld would be rural, and you could use a piece of chalk to draw holes on the ground which would allow you to entrance and delve underground. Also, the few inhabits left on the planet would've created huddles so they can survive, as temperatures are freezing and gravity itself is infrequent as a result of the planet's movement.
And yeah, I know this flies in the face of science, but it is fantasical. Think lots of empty spaces like Shadow of the Colossus and weird creatures underground - the gameplay could be a real-time RPG kind of thing, with really neat sequences of clinging to things to avoid a lack of gravity and navigating stylized caverns underground (not to mention using your chalk to open up all sorts of interesting passageways).
What if - and this is a fantastical concept - you were playing a cel-shaded game wherein the planet (or some variation thereof) spun out of orbit from the sun, engulfing the world in perpetual night, and you had to save it by venturing to the core of the Earth to speak to some theoretic Kafkaesque committee of deities who could reverse the drift (which they voted on, and which has wreaked havoc on the surface)? The whole surface overworld would be rural, and you could use a piece of chalk to draw holes on the ground which would allow you to entrance and delve underground. Also, the few inhabits left on the planet would've created huddles so they can survive, as temperatures are freezing and gravity itself is infrequent as a result of the planet's movement.
And yeah, I know this flies in the face of science, but it is fantasical. Think lots of empty spaces like Shadow of the Colossus and weird creatures underground - the gameplay could be a real-time RPG kind of thing, with really neat sequences of clinging to things to avoid a lack of gravity and navigating stylized caverns underground (not to mention using your chalk to open up all sorts of interesting passageways).