I have this idea for a moral choice system that sort of stemmed from the Extra Credits video today. I was thinking what if we had a moral choice system that was present but not visible. So all dialogue choices are unlocked from the beginning and not colour coded as well as the position of the good/neutral/bad options in the dialogue menu always change so that the person actually has to think about what they are doing and not just always choose the same option. Also there are no Good/Evil options that will obviously guarantee that you will be successful(like there was in Mass Effect). When Good/Evil points are given it is not shown and just happens and the sole purpose for it is to determine consequences and what people in the game think of you. This way people will do more like what they would in real life and not just to get Good/Evil points.
Note that this applies for any choice in the game not just dialogue.
Note that this applies for any choice in the game not just dialogue.