Ok, I'd like to say straight away that the idea I'm putting forward here is one I read in PC Gamers 'devils advocate' piece a few months back. There, they wrote about the achievements Valve added to Team Fortress 2 and the unlockable weapons they unlock.
In this particular piece, he considered the idea of using Achievement like awards in RPG's in place of XP points.
For the few of you who won't know, eXPerience points are attributary points given in RPGs for completing quests, slaying monsters, and so forth. Every so many points, your character goes up a level and becomes stronger/faster/has more spells/etc.
The idea to replace that is quite simple: Use achievements to increase your power. For example, "Green Blood" could be "Slayed 100 Orks" with a bonus of "+10% damage to Orks". Or "Headbower" for "Killing a humanoid with 1 bow shot only" with "unlocks the headshot special move".
Ok, my examples aren't great, but I've only been working on them 5 minutes. The point being, achievements can encourage you to try a different playstyle in order to get them, and experimentation can liven up an RPG experience.
So, the aim of this thread is abit loose: either support or decline the idea, say why, etc, or offer up your own ideas on RPGs.
Personally, I think this sort of system could work, and the achievements in Mass Effect do have bonuses attached to them, so maybe the industry is thinking about it? It does make me think achievements would be a good idea and redirect the 'grind' of RPGs in a more interesting way that just 'Kill X worthogs for marginally better swords'.
In this particular piece, he considered the idea of using Achievement like awards in RPG's in place of XP points.
For the few of you who won't know, eXPerience points are attributary points given in RPGs for completing quests, slaying monsters, and so forth. Every so many points, your character goes up a level and becomes stronger/faster/has more spells/etc.
The idea to replace that is quite simple: Use achievements to increase your power. For example, "Green Blood" could be "Slayed 100 Orks" with a bonus of "+10% damage to Orks". Or "Headbower" for "Killing a humanoid with 1 bow shot only" with "unlocks the headshot special move".
Ok, my examples aren't great, but I've only been working on them 5 minutes. The point being, achievements can encourage you to try a different playstyle in order to get them, and experimentation can liven up an RPG experience.
So, the aim of this thread is abit loose: either support or decline the idea, say why, etc, or offer up your own ideas on RPGs.
Personally, I think this sort of system could work, and the achievements in Mass Effect do have bonuses attached to them, so maybe the industry is thinking about it? It does make me think achievements would be a good idea and redirect the 'grind' of RPGs in a more interesting way that just 'Kill X worthogs for marginally better swords'.