Yeah but you can actually get the entire Valve soundtrack for free though. Just DL Audiosurf or its demo and you should find the songs in its steam directory.MaxerJ said:I think a steam music player in general is a great idea, as it's a bit hard to change tracks while playing games.
I can't see Valve selling music though, unless it was soundtracks to games. Valve is still a games company, and I think they would stick to that.
When iTunes came, Steam was in its infancy. They only really started selling 3rd party games in 2007... That means that by the time Steam was a big enough force to even think of expanding to other mediums (as they are just now doing), iTunes was already pretty much a monopoly.Anarchemitis said:If Valve wanted to compete with Apple over the whole iTunes bit, they would've set about it already, and gone head to head with the biggest competition a long time ago before it became massively popular, when they would have had a chance.
Because Steam is totally DRM free, right? Oh...wait...Zer_ said:The popularity of Steam Music would come from the current Steam users, and offering these users higher quality MP3s at a similar price point, and without DRM.
Steam can't control MP3 files. For it to be considered DRM, it would have to utilize a proprietary audio format. Please read the OP before barking. No sane user would buy music that can only be played in Steam.GiantRaven said:Why not just use Amazon, I've found that to be the best place for downloading music.
I could see there being some value in this if it was primarily for access to videogame soundtracks, which are often hard to find elsewherre. Otherwise, I don't really see the point. There are better alternatives.
Plus, I imagine the music would be tied to using Steam, since they do that with the games. That would royally suck.
Because Steam is totally DRM free, right? Oh...wait...Zer_ said:The popularity of Steam Music would come from the current Steam users, and offering these users higher quality MP3s at a similar price point, and without DRM.
It certainly isn't, where'd you get that from? Link [http://www.escapistmagazine.com/news/view/107536-Steam-Flirts-With-1-Billion-in-2010]emeraldrafael said:Steams' large market is mostly selling older games
Steam in itself is a form of DRM for games, you are correct. Music? That's a different issue. If Steam ever decided to sell music, they wouldn't in their right minds use DRM. DRM ventures failed epically in digital music sales.DazZ. said:It certainly isn't, where'd you get that from? Link [http://www.escapistmagazine.com/news/view/107536-Steam-Flirts-With-1-Billion-in-2010]emeraldrafael said:Steams' large market is mostly selling older games
OT: Really don't think there is any need for Steam to have anything musical at all, it's not what Valve know about.
Also this DRM free thing you keep mentioning isn't exactly what Steam is for either.
I don't think any sane user would buy a game that can only be played in Steam, but people still do that.Zer_ said:Steam can't control MP3 files. For it to be considered DRM, it would have to utilize a proprietary audio format. Please read the OP before barking. No sane user would buy music that can only be played in Steam.
Just shows how different music is compared to video games and how it doesn't really fit in with Steam.Zer_ said:Steam in itself is a form of DRM for games, you are correct. Music? That's a different issue. If Steam ever decided to sell music, they wouldn't in their right minds use DRM. DRM ventures failed epically in digital music sales.DazZ. said:It certainly isn't, where'd you get that from? Link [http://www.escapistmagazine.com/news/view/107536-Steam-Flirts-With-1-Billion-in-2010]emeraldrafael said:Steams' large market is mostly selling older games
OT: Really don't think there is any need for Steam to have anything musical at all, it's not what Valve know about.
Also this DRM free thing you keep mentioning isn't exactly what Steam is for either.
True, but I believe the idea being put across (which I agree with) is that such a service should only do game soundtracks. It's actually somewhat related to Steam and is part of a market that hasn't been adequately cornered yet, so it would actually be worth pursuing.Zer_ said:Well no one said they couldn't do game soundtracks.
This.Scars Unseen said:I refuse to pay for music in a lossy format. Start offering albums in FLAC and I'm on board(my favorite online distributors give free FLAC downloads with physical disc orders).
It wouldn't be necessary if the player was an added folder within a Steam update. Steam doesn't have to sell the music. Adding a compatible player in which a gamer can add folders, files, etc. of music to the Steam interface or in a folder. I do think Apple wouldn't take this lying down though. I agree with that. The Apple Machine (as I will call it), is already up in arms with Adobe over Flash for God's sake, because Jobs believes Flash is an outdated form of media streaming although it is the most popular and supported coding for media streaming. Moving beyond that, Apple does have a monopoly over a particular part of the industry, but not the industry as a whole. Even if Steam decided to sell music, the artists and publishers of the music would need to give Steam the rights to sell it. I saw a comment about the infamous Steam sales, but iTunes also has similar sales on albums from $11.99 to $6.99. All in all, if a player was added in which the gamer could add files or folders to a player for Steam...that would be a nice feature, but also the embedding of the player would have to be hammered out efficiently to prevent crashes. The publishers of music and if Steam decided to sell music...that would be up to those two entities. Lastly, I don't see it happening unless the software is made EXTREMELY well, and if sales of music occur, artists agreeing to sell their music on Steam while having contracts and possible deals with other media sharing companies I.E. Amazon, Apple, etc.Zer_ said:And iTunes isn't already a monopoly? You said it yourself. Adding some good competition through Steam would work.emeraldrafael said:iTunes may be a joke, but its still the best music sharing format online (thats legal). you're talking about making a monopoly, which would (and should) immediately be shut down. Also, what are you going to tell all the iTunes users? Or Apple? Cause they wont take this lying down.
Steam is pretty solid overall. I haven't had any problems with it. I mean the only time I've ever had any issues using it were using the overlay in 3rd party games like League of Legends or something to that effect. If Valve were to develop a music store, they'd pull it off well.thefleeger said:It wouldn't be necessary if the player was an added folder within a Steam update. Steam doesn't have to sell the music. Adding a compatible player in which a gamer can add folders, files, etc. of music to the Steam interface or in a folder. I do think Apple wouldn't take this lying down though. I agree with that. The Apple Machine (as I will call it), is already up in arms with Adobe over Flash for God's sake, because Jobs believes Flash is an outdated form of media streaming although it is the most popular and supported coding for media streaming. Moving beyond that, Apple does have a monopoly over a particular part of the industry, but not the industry as a whole. Even if Steam decided to sell music, the artists and publishers of the music would need to give Steam the rights to sell it. I saw a comment about the infamous Steam sales, but iTunes also has similar sales on albums from $11.99 to $6.99. All in all, if a player was added in which the gamer could add files or folders to a player for Steam...that would be a nice feature, but also the embedding of the player would have to be hammered out efficiently to prevent crashes. The publishers of music and if Steam decided to sell music...that would be up to those two entities. Lastly, I don't see it happening unless the software is made EXTREMELY well, and if sales of music occur, artists agreeing to sell their music on Steam while having contracts and possible deals with other media sharing companies I.E. Amazon, Apple, etc.Zer_ said:And iTunes isn't already a monopoly? You said it yourself. Adding some good competition through Steam would work.emeraldrafael said:iTunes may be a joke, but its still the best music sharing format online (thats legal). you're talking about making a monopoly, which would (and should) immediately be shut down. Also, what are you going to tell all the iTunes users? Or Apple? Cause they wont take this lying down.
You'll notice that I referenced them in this thread. I also wrote a review of Blue Stahli's debut album earlier this week.RobCoxxy said:ever heard of FixT?
Essentially, music website/label created by Klayton Celldweller.
Hosts a bunch of music as well as individual's uploads and remixes of available artists.
And a f*ckload of official remix competitions.
So ya, been done.![]()
Ah, my bad. Half asleep here. :')Zer_ said:You'll notice that I referenced them in this thread. I also wrote a review of Blue Stahli's debut album earlier this week.RobCoxxy said:ever heard of FixT?
Essentially, music website/label created by Klayton Celldweller.
Hosts a bunch of music as well as individual's uploads and remixes of available artists.
And a f*ckload of official remix competitions.
So ya, been done.![]()
I got most of my ideas from them. The idea to sell music on Steam is mine, though.![]()