I want framerate stability.
60 fps/30 fps, it doesn't matter to me as long it's consistent and the it fits the type of game required for quick player input.
As someone that exclusively games on PC (Not due to elitism. Consoles are cool, but PC's are cheaper to build and maintain on my side of the world) I played Dark Souls, a sub-par port control-wise, but my rig managed to keep a constant 30 without it impacting gameplay. It was an adjustment that took 15 minutes before I got the flow of the game.
For another example, The Witcher 3, I deliberately capped my game at 30 fps because my pc didn't dip below that number. Yet it would fluctuate above 40 frames. The fluctuations were noticeable and by capping it, I could turn on a few more pretty graphics settings. Perfectly playable and pretty!
60 fps is lovely, 30 fps works just fine. Good optimisation across all platforms should be the focus, not the framerate cap level.
60 fps/30 fps, it doesn't matter to me as long it's consistent and the it fits the type of game required for quick player input.
As someone that exclusively games on PC (Not due to elitism. Consoles are cool, but PC's are cheaper to build and maintain on my side of the world) I played Dark Souls, a sub-par port control-wise, but my rig managed to keep a constant 30 without it impacting gameplay. It was an adjustment that took 15 minutes before I got the flow of the game.
For another example, The Witcher 3, I deliberately capped my game at 30 fps because my pc didn't dip below that number. Yet it would fluctuate above 40 frames. The fluctuations were noticeable and by capping it, I could turn on a few more pretty graphics settings. Perfectly playable and pretty!
60 fps is lovely, 30 fps works just fine. Good optimisation across all platforms should be the focus, not the framerate cap level.