ideas for D&D advanture required!!!

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idodo35

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Jun 3, 2010
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so i am in a D&D group with a bunch of friends and we take turns being the DM (since no one of us has expiriance) and its going to be my turn to go next
since we already had a big nation clashing adventure last time i was thinking to go lite and fun so i dicided to do a big carnival! now i need ideas for activities and how they will work (in game) so if anyone have good ideas itll be very helpfull and ill apritiate it very much! thanks for helping!
 

Aris Khandr

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Most combat mechanics carry over fairly well to a medieval faire. Typical events would be duels, jousts, and archery contests for the combat inclined. Depending on how prevalent magic is in your setting, you can either have all weapons given a temporary enchantment to deal subdual damage, rather than lethal, or simply provide weapons without sharpened blades for the same effect.

With the joust, you need to decide a scoring system. I like to do the cinematic 1 point for a touch, 3 points for a broken lance, and outright victory if your opponent is knocked off their horse. Touch is, obviously, just a successful attack during the pass. To break the lance, roll more than half damage when you hit (I don't have my books in front of me to see what the damage ona lance is, but if it is a d8, then you'd need a 5, 6, 7, or 8 to break it, et cetera). for a knockdown, force the hit rider to make a Ride check. I've used both DC 5 + the cumulative damage for that joust or DC 10 + the damage of the attack. Tweaks are, obviously required, depending on the level of the PCs.

Your rougish types would likely enjoy games of skill. A mannequin wearing a multi-pocketed coat with bells sewn to it provides a chance for them to work their dexterous skills in fun and mostly socially acceptable way. Simply give each pocket it's own DC to be picked without ringing the bell. Another popular games would be Jacob's Ladder (requiring increasingly difficult Climb and Balance checks to make it to the top).

Bards would likely spend the time trading stories and performing. A competition could even be held (opposed Performance checks).

Mages and Priests are the hardest to find activities for, both because the magic level of every campaign is different and because acceptance of mages varies from region to region, much less game to game. So I'd really have to know more about your setting to come up with any ideas there.
 

idodo35

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Aris Khandr said:
Mages and Priests are the hardest to find activities for, both because the magic level of every campaign is different and because acceptance of mages varies from region to region, much less game to game. So I'd really have to know more about your setting to come up with any ideas there.
well the pocket idea is great im going to use it thanks! the problem is i have i think like 2-3 magic users in the team (wizards druids and clerics) if you have an idea for those that would be great
the jousting i was planing to do anyway but thanks for the tecnic idea...
we also have no monks and no bards 0_0
 

Aris Khandr

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idodo35 said:
Aris Khandr said:
Mages and Priests are the hardest to find activities for, both because the magic level of every campaign is different and because acceptance of mages varies from region to region, much less game to game. So I'd really have to know more about your setting to come up with any ideas there.
well the pocket idea is great im going to use it thanks! the problem is i have i think like 2-3 magic users in the team (wizards druids and clerics) if you have an idea for those that would be great
the jousting i was planing to do anyway but thanks for the tecnic idea...
we also have no monks and no bards 0_0
With divine casters, you really have to base it on your characters themselves. A druid might be interested in something involving animals, or perhaps not. What's the festival for? A holy day? Tying events to the god or goddess in question can be an easy hook for the divine casters. What sort of culture is in the area? Would they be excited or repulsed by the idea of mages summoning creatures and setting them against each other like Pokemon?

With casters, you really have to play to what they already are and already know. Anyone can pick up a lance and sit on a horse for a joust. They may not do very well, but there's always a chance. But if your mage doesn't know a spell, they don't know the spell, and a competition involving it won't interest them.