I personally believe WW2 is not a dead/dying genre. However certain points are definitely over used e.g. Normandy. But there are so many battles and events that haven't been touched on.
My game would be a survival fps with pseudo rpg elements (inventory/equipment but no leveling or skills, much in the way of STALKER), about a party of four ordinary German soldiers in the retreat from Moscow. As they are fighting Russians, the Germans can speak (accented) English for the sake of the players.
They would be a squad of the usual stereotypes a cynical (and older) WW1 vetran, a fresh faced boy straight out of hitler youth, maybe a communist sympathizer and yourself, who is a blank slate.
You'd have varying degrees of squad control (including inventory control) to choose from. You wouldn't have to stick with the characters, but they would provide safety in numbers and other advantages (like a watch system while you sleep), but then again they require more food, ammo and draw more attention.
The goal would be to get back to the safety of your own lines by whatever means necessary. You have avoid/fight through Russian soldiers and perhaps in rare encounters German military police that want to hang you for cowardice. Food, water, sleep and protection from winter exposure would all be important things. Food could be found, stolen or scavenged. Food and water also take up weight.
Weapons would be the range available at the time, mainly bolt action rifles, machine pistols and pistols. Guns and ammunition would take up weight, leaving you to decide do whether to take a rifle or mp40 or both and sacrifice the amount of ammo/food and other stuff you can carry. Weapons would be useful in their different ways, rifles more reliable and able to pick off enemies, machine pistols good for close quarters ambush and pistols concealable.
What you wear would also be important, probably reduced to headgear, uniform, boots and great coat. For example your German helmet offers good protection, but identifies you as a German from afar, whereas the Russian fur hat is warmer and makes you look like a Russian. Who you appear like is important as enemy soldiers and your own scattered allies will fire on those that appear as enemies. Dressing as civilians would have its benefits and restrictions too.
The moral choices would be a lot more grayer/grittier, for example you see a house with Russian civilians in it. You could...
A. Avoid it, but this means you can't get any supplies
B. Threaten them for supplies, but then they'll tell the Russian soldier who will sweep the area.
C. Kill them all, aside from moral ramifications this takes ammunition and risks drawing a lot attention to your position. But if done quietly nets the supplies and no search.
D. Sneak in and steal the stuff, this risks B and C if caught
E. Pretend to be Russian soldiers (if you have the uniforms) and take or barter for it (you'd be able to speak Russian)
With randomly generated content, each time could be different.
What do you think? Whats your idea for a game?
My game would be a survival fps with pseudo rpg elements (inventory/equipment but no leveling or skills, much in the way of STALKER), about a party of four ordinary German soldiers in the retreat from Moscow. As they are fighting Russians, the Germans can speak (accented) English for the sake of the players.
They would be a squad of the usual stereotypes a cynical (and older) WW1 vetran, a fresh faced boy straight out of hitler youth, maybe a communist sympathizer and yourself, who is a blank slate.
You'd have varying degrees of squad control (including inventory control) to choose from. You wouldn't have to stick with the characters, but they would provide safety in numbers and other advantages (like a watch system while you sleep), but then again they require more food, ammo and draw more attention.
The goal would be to get back to the safety of your own lines by whatever means necessary. You have avoid/fight through Russian soldiers and perhaps in rare encounters German military police that want to hang you for cowardice. Food, water, sleep and protection from winter exposure would all be important things. Food could be found, stolen or scavenged. Food and water also take up weight.
Weapons would be the range available at the time, mainly bolt action rifles, machine pistols and pistols. Guns and ammunition would take up weight, leaving you to decide do whether to take a rifle or mp40 or both and sacrifice the amount of ammo/food and other stuff you can carry. Weapons would be useful in their different ways, rifles more reliable and able to pick off enemies, machine pistols good for close quarters ambush and pistols concealable.
What you wear would also be important, probably reduced to headgear, uniform, boots and great coat. For example your German helmet offers good protection, but identifies you as a German from afar, whereas the Russian fur hat is warmer and makes you look like a Russian. Who you appear like is important as enemy soldiers and your own scattered allies will fire on those that appear as enemies. Dressing as civilians would have its benefits and restrictions too.
The moral choices would be a lot more grayer/grittier, for example you see a house with Russian civilians in it. You could...
A. Avoid it, but this means you can't get any supplies
B. Threaten them for supplies, but then they'll tell the Russian soldier who will sweep the area.
C. Kill them all, aside from moral ramifications this takes ammunition and risks drawing a lot attention to your position. But if done quietly nets the supplies and no search.
D. Sneak in and steal the stuff, this risks B and C if caught
E. Pretend to be Russian soldiers (if you have the uniforms) and take or barter for it (you'd be able to speak Russian)
With randomly generated content, each time could be different.
What do you think? Whats your idea for a game?