I was wondering, if you could design the character stats of a game, what would you use?
A lot of RPGs still seem to hang on to a system in which stats mostly determine combat abilities, not dialogue or story progression.
I'd like something which separates physical and mental stats, e.g:
Physical
Strength
Dexterity
Speed
Endurance
Mental
Intelligence
Charisma
Cunning
Perception
Ooh, that spells SPC DICES.
I think it would finally stop min-maxing if games made mental stats more important to story direction and special abilities in combat. That and it changes the variables in dialogue a lot more.
A character with high intelligence? Able to solve intellectual problems with great ease. High charisma? Able to talk down a madman. High cunning? Able to lie and trick NPCs into getting their way. High perception? Sees things that other characters don't. There are benefits to each, and they could be doubly applicable to combat abilities.
A lot of RPGs still seem to hang on to a system in which stats mostly determine combat abilities, not dialogue or story progression.
I'd like something which separates physical and mental stats, e.g:
Physical
Strength
Dexterity
Speed
Endurance
Mental
Intelligence
Charisma
Cunning
Perception
Ooh, that spells SPC DICES.
I think it would finally stop min-maxing if games made mental stats more important to story direction and special abilities in combat. That and it changes the variables in dialogue a lot more.
A character with high intelligence? Able to solve intellectual problems with great ease. High charisma? Able to talk down a madman. High cunning? Able to lie and trick NPCs into getting their way. High perception? Sees things that other characters don't. There are benefits to each, and they could be doubly applicable to combat abilities.