My daddy was a gamer and raised me on Vectrex and NES and the games I grew up with were crazily difficult and unforgiving. Gaming being as mainstream as it is today means the budgets available to devs has skyrocketed. The trade-off is that in most cases the amount of time and money needed to deliver a product that can compete with current expectations is a much riskier investment than it was 20 years ago. The need for a return on the investment means some crazier, more innovative ideas will inevitably get passed over in favor of some generic explodey shooter or half-hearted remake thats guaranteed to sell.
I am most definitely one of those people who grumbles about the good ol days, when beating a game really meant something. When I was a kid, if you were on the very last boss and you used up your 3 lives, that was it. Game Over. And we liked it that way.
That is why I play old-school indie games.
The rise of regenerating health and quicksaving makes my blood boil...
I am most definitely one of those people who grumbles about the good ol days, when beating a game really meant something. When I was a kid, if you were on the very last boss and you used up your 3 lives, that was it. Game Over. And we liked it that way.
That is why I play old-school indie games.
The rise of regenerating health and quicksaving makes my blood boil...