I prefer Corvo as a silent protagonist. I can play him as entirely different types of characters without having to bother with a potentially contradictory voice persona. I also think it works better for a character who is never seen in the third person.
The voice acting in Dishonored struck me as rather well done. It comes across to me as subtle, intelligent, and measured--not at all dull. I don't need an exaggerated and oversimplified delivery to tell me how to react to an in-game situation. The actor's performance in the peeping scene is fine, and he's even better on one of the audio logs when he's discussing human experimentation. No, there's no Benny, but the game isn't as lighthearted as the Thief series, either, and it does have The Heart. Perhaps her dialogue could have been expanded even further, but I really enjoyed the fact that players have to remember to use it. Player agency matters on multiple levels of gameplay, which I appreciate.
The voice acting in Dishonored struck me as rather well done. It comes across to me as subtle, intelligent, and measured--not at all dull. I don't need an exaggerated and oversimplified delivery to tell me how to react to an in-game situation. The actor's performance in the peeping scene is fine, and he's even better on one of the audio logs when he's discussing human experimentation. No, there's no Benny, but the game isn't as lighthearted as the Thief series, either, and it does have The Heart. Perhaps her dialogue could have been expanded even further, but I really enjoyed the fact that players have to remember to use it. Player agency matters on multiple levels of gameplay, which I appreciate.