...And? All three of them did things that blew the competition out of the water and took the prevailing standards with it. It doesn't matter if Portal was a tech demo--and I know just as well as you that it was--because it did something that hadn't ever been touched on in video games (with the exception of Narabacular Drop, which I am obliged to mention). Something doesn't need to have excellent multiplayer and an RPG-length campaign to be a great game; all any game needs is a few really well-executed (and preferably original) ideas and it's good to go. (Incidentally, I don't know of these "people" you're talking about who treated it as a full game-- would you care to elaborate?)Souplex said:Half Life 1 was in 98, things have changed.HT_Black said:Alyx is probably going to trade in that .45 of hers for a shotgun/assault rifle if Valve clings to their "Narrative-through-gameplay" methods. Similarly, there's probably going to be an increased G-man presence as the story reaches a climax.
They're probably going to do something with portal-based gameplay, and my intuition tells me some form of multiplayer...but beyond that, I can't say.
...Okay, sure.Souplex said:... Valve would need to release a full size game, and they would need to come up with new ideas. That doesn't seem like something Valve would do.
Portal was a demo that people treated as a full game. L4D was short, and overall not worth mentioning.
Your move.
Just remember; you're arguing against me, which is a clear sign that you are wrong.
Left 4 Dead is a similar situation, only replace "interesting portal-based puzzles", "I-have-no-mouth-and-I-must-scream-style story", and "Haunting postmodern aesthetic" with "gameplay-based narrative", "Early-George-Romero-style-story" and "haunting apocalyptic aesthetic", respectively.
At any rate, though, I'm glad you have such a high opinion of yourself. Keep that up and maybe you'll impress it on somebody else one day.