So I've been thinking on and off for a few days about what I would do if I were able to make changes to BF4 I wanted. (I got to thinking about it after watching someone's Youtube video about game design)
And call me a masochist, but I thought it might be fun to see how many of my ideas would wind up offended/surprising/pleasing and otherwise riling up the BF community. (Not like that takes much effort though) While by no means a comprehensive list, here is what I thought of. Also note I don't into specifics of weapon or vehicle balance, etc.
General
- I'd lose the "super serious most realistic game ever" approach that seems to have driven Battlefield 3. Instead I'd opt for an approach that was halfway between the silly lighthearted fun of Bad Company 1 and the "serious" tone of of Battlefield 2/2142. The game is supposed about fun....not constant doom and gloom "world is ending again" stuff like that other series.
- No color filters. I would use slightly stylized graphics (thing BC1 or BC2), but the graphics and colors would be what they are. The only exception to this would be for maps where a color filter is needed to complete the tone of the map, IE: Tehran Highway and Death Valley.
- In-game launcher, that incorporates Battlelog.
Campaign
- While I obviously can't come up with the details of a campaign story, I would make it be silly and fun like the BC1 campaign was. The goal would be to have the player laughing a good chunk of the time. This should be one of the main things setting it apart from its competition.
- I would make it less linear than other Battlefields - rather I would take the wide open "Do it how you want to" approach that Battlefield 2: Modern Combat took. Basically "Here's the start, and a whole bunch of toys. Finish line is over there. There are a lot of people who want to kill you. Get to the finish line."
- It should be playable in co-op the whole way through. Tied to previous point.
- Every situation encountered in MP should be encountered in the Campaign in order to let people use Campaign as a sort of training for MP.
- Re-match VS. The Rat
Multiplayer
- I would use the "16, 32, 64" player approach to designing maps (where each map had 2/3 versions of it depending on player sizes) like Battlefield 2 and 2142 did, so that all consoles and tastes can be catered to.
- Weapon balance would be a key focus. I would take the Battlefield 2142 approach of "Each weapon must do something unique and different to be included". To that end, there would likely only be 5/6 weapons for each class (and a faction equivalent of the basic weapon for each class), and the general weapons.
- All weapons except Launchers would be customizable.
- I would keep the 4 class approach of BF2142 and BF3. It works well, and only needs a few minor adjustments to be better balanced.
- The four classes would be: Assault, Support, Engineer and Recon just like before. Each class would have its primary weapon, a sidearm, a Frag and the player's choice of 2 equipment pieces.
Assault Kit includes: Assault Rifle
Sidearm
Frag Grenade
Possible Equipment - Medic Bag, Defib, M320 Launcher/Shotgun, Smoke Grenade
Support Kit includes: LMG
Sidearm
Frag Grenade
Possible Equipment -Ammo Bag,Explosives Bag,Mortar Designator,Portable Cover Shield, Claymore
Engineer Kit Includes: Carbine
Sidearm
Frag Grenade
Possible Equipment - RPG/SMAW (Dumb Fire), Stinger (Anti-Air Only), Javelin (Laser Designation Only), Repair Tool, Anti-Tank Mines, Defuse Kit
Recon Kit Includes: Sniper Rifle OR Battle Rifle
Sidearm
Frag Grenade
Possible Equipment: Sensor Grenade, C4, Electronics Jammer, Hand-held Laser Designator (Like SOFLAM, but with shorter range and hand-held), Ghillie Suit
- Each class could also choose from a small selection of PDWs and Shotguns to replace their Primary
- Keep suppression. However, non-LMGs can only cause a bit of screen blur - LMGs would be the only weapons capable of providing true suppression (Greatly blurred vision and accuracy affected). This is to give LMGs a more definitive role and more accurately reflect their real-life use for suppressive fire and cover.
- No Perks of any kind
- Squads would be 5 man teams - 1 Squad Leader, 4 Members
- In-Squad VOIP standard for all platforms
- Vehicles would have the same set-up that they do in BF3, with one exception - all vehicles would have a built-in counter-measure that no one has to unlock. IE: Flares for Helicoters/Jets, Missile Defeat for Tanks etc.
- On larger maps or the 32/64 player versions of maps a slightly bigger focus on vehicles, with a greater number of them per side, particularly Transport vehicles.
- Spend a significant amount of time ensuring that bottleneck maps like Operation Metro are revised to avoid said bottlenecks, or include alternate versions or higher player counts.
- Make sure to launch with at least 1 Snow Map, and try to launch with at least 10 maps on-disc.
- Mini-map spotting only
Sidenotes
- I wouldn't use the "Online Pass" for BF4. Instead I would take the Dragon Age: Origins route, and reward everyone who buys the game new with a free DLC, like a map pack or extra skins etc. This is a much more customer-friendly way to get people to buy the game new/not pirate it - "Buy the game new and we'll reward you!" (Free DLC) works better than "Buy the game used/pirate it and we'll punish you!" (Online Pass)
- I would make no exclusivity agreements with any console. Either you let your console compete in the open and on fair ground vs. the others on its own merit, or it doesn't get to compete at all. End of story.
And call me a masochist, but I thought it might be fun to see how many of my ideas would wind up offended/surprising/pleasing and otherwise riling up the BF community. (Not like that takes much effort though) While by no means a comprehensive list, here is what I thought of. Also note I don't into specifics of weapon or vehicle balance, etc.
General
- I'd lose the "super serious most realistic game ever" approach that seems to have driven Battlefield 3. Instead I'd opt for an approach that was halfway between the silly lighthearted fun of Bad Company 1 and the "serious" tone of of Battlefield 2/2142. The game is supposed about fun....not constant doom and gloom "world is ending again" stuff like that other series.
- No color filters. I would use slightly stylized graphics (thing BC1 or BC2), but the graphics and colors would be what they are. The only exception to this would be for maps where a color filter is needed to complete the tone of the map, IE: Tehran Highway and Death Valley.
- In-game launcher, that incorporates Battlelog.
Campaign
- While I obviously can't come up with the details of a campaign story, I would make it be silly and fun like the BC1 campaign was. The goal would be to have the player laughing a good chunk of the time. This should be one of the main things setting it apart from its competition.
- I would make it less linear than other Battlefields - rather I would take the wide open "Do it how you want to" approach that Battlefield 2: Modern Combat took. Basically "Here's the start, and a whole bunch of toys. Finish line is over there. There are a lot of people who want to kill you. Get to the finish line."
- It should be playable in co-op the whole way through. Tied to previous point.
- Every situation encountered in MP should be encountered in the Campaign in order to let people use Campaign as a sort of training for MP.
- Re-match VS. The Rat
Multiplayer
- I would use the "16, 32, 64" player approach to designing maps (where each map had 2/3 versions of it depending on player sizes) like Battlefield 2 and 2142 did, so that all consoles and tastes can be catered to.
- Weapon balance would be a key focus. I would take the Battlefield 2142 approach of "Each weapon must do something unique and different to be included". To that end, there would likely only be 5/6 weapons for each class (and a faction equivalent of the basic weapon for each class), and the general weapons.
- All weapons except Launchers would be customizable.
- I would keep the 4 class approach of BF2142 and BF3. It works well, and only needs a few minor adjustments to be better balanced.
- The four classes would be: Assault, Support, Engineer and Recon just like before. Each class would have its primary weapon, a sidearm, a Frag and the player's choice of 2 equipment pieces.
Assault Kit includes: Assault Rifle
Sidearm
Frag Grenade
Possible Equipment - Medic Bag, Defib, M320 Launcher/Shotgun, Smoke Grenade
Support Kit includes: LMG
Sidearm
Frag Grenade
Possible Equipment -Ammo Bag,Explosives Bag,Mortar Designator,Portable Cover Shield, Claymore
Engineer Kit Includes: Carbine
Sidearm
Frag Grenade
Possible Equipment - RPG/SMAW (Dumb Fire), Stinger (Anti-Air Only), Javelin (Laser Designation Only), Repair Tool, Anti-Tank Mines, Defuse Kit
Recon Kit Includes: Sniper Rifle OR Battle Rifle
Sidearm
Frag Grenade
Possible Equipment: Sensor Grenade, C4, Electronics Jammer, Hand-held Laser Designator (Like SOFLAM, but with shorter range and hand-held), Ghillie Suit
- Each class could also choose from a small selection of PDWs and Shotguns to replace their Primary
- Keep suppression. However, non-LMGs can only cause a bit of screen blur - LMGs would be the only weapons capable of providing true suppression (Greatly blurred vision and accuracy affected). This is to give LMGs a more definitive role and more accurately reflect their real-life use for suppressive fire and cover.
- No Perks of any kind
- Squads would be 5 man teams - 1 Squad Leader, 4 Members
- In-Squad VOIP standard for all platforms
- Vehicles would have the same set-up that they do in BF3, with one exception - all vehicles would have a built-in counter-measure that no one has to unlock. IE: Flares for Helicoters/Jets, Missile Defeat for Tanks etc.
- On larger maps or the 32/64 player versions of maps a slightly bigger focus on vehicles, with a greater number of them per side, particularly Transport vehicles.
- Spend a significant amount of time ensuring that bottleneck maps like Operation Metro are revised to avoid said bottlenecks, or include alternate versions or higher player counts.
- Make sure to launch with at least 1 Snow Map, and try to launch with at least 10 maps on-disc.
- Mini-map spotting only
Sidenotes
- I wouldn't use the "Online Pass" for BF4. Instead I would take the Dragon Age: Origins route, and reward everyone who buys the game new with a free DLC, like a map pack or extra skins etc. This is a much more customer-friendly way to get people to buy the game new/not pirate it - "Buy the game new and we'll reward you!" (Free DLC) works better than "Buy the game used/pirate it and we'll punish you!" (Online Pass)
- I would make no exclusivity agreements with any console. Either you let your console compete in the open and on fair ground vs. the others on its own merit, or it doesn't get to compete at all. End of story.