This is something I was thinking about earlier: the game genres we have established. Although they may seem like the norm to us, it's pretty obvious if you think about it that they didn't have to develop and end up this way. It's all based on what games were made, what games became popular, and what mechanics they used that ended up getting repeated and reused so freqently that they were categorized into specific genres. So if different games had been made back in the day, with different mechanics that worked in different ways, and they'd become incredibly popular bestsellers instead, the game genres we have today would have been radically different.
For example, if Dune 2 hadn't been made, or hadn't had its mechanics designed in the way that they were, or hadn't become so popular and frequently emulated, the RTS genre wouldn't have developed into what it is today. I'm sure some kind of strategy genre would exist, but it's unlikely it would have the exact same concepts of buildings that can make unlimited amounts of units, click-and-drag unit highlighting to select groups, and so on. The genre would have developed differently and whichever game or games were most frequently emulated would have spawned the genre's conventions instead.
That's all just rambling, but my question basically is - how pervasive do you think the genres we have today are? That is to say, if things had been different as I've described above, how many of today's genres and conventions would be the same, and how many would be partially or completely different? What genres do you think we might not have, and what completely new genres could we have had instead?
For example, if Dune 2 hadn't been made, or hadn't had its mechanics designed in the way that they were, or hadn't become so popular and frequently emulated, the RTS genre wouldn't have developed into what it is today. I'm sure some kind of strategy genre would exist, but it's unlikely it would have the exact same concepts of buildings that can make unlimited amounts of units, click-and-drag unit highlighting to select groups, and so on. The genre would have developed differently and whichever game or games were most frequently emulated would have spawned the genre's conventions instead.
That's all just rambling, but my question basically is - how pervasive do you think the genres we have today are? That is to say, if things had been different as I've described above, how many of today's genres and conventions would be the same, and how many would be partially or completely different? What genres do you think we might not have, and what completely new genres could we have had instead?