Spider RedNight said:
Having to hurry my ass up because there's an unkillable enemy following me around draining all my health isn't scary. It's a nuisance. Like an escort only instead of them dying, YOU die.
This is what I like to call the "Clock Tower Effect." I should be able to kill every enemy I come across in games even if I have to make sure I make effective use of every last bullet in order to do so, anything else is EXTREMELY annoying, especially when there's no actual reason I shouldn't be able to do that other than the fact that the game won't so much as let me try. In fact, if it's a horror game doing this as most of the time it is, I should be an armed to the teeth badass and yet the horror still be effective enough that I'm terrified anyway, that's the genuine horror, not the fake horror created by artificial helplessness.
FPLOON said:
Kingdom Hearts Final Mix: New Game+
Kingdom Hearts: Chain of Memories: New Game+
Kingdom Hearts: RE:Chain of Memories: New Game+
Kingdom Hearts: 358/2 Days: New Game+
Kingdom Hearts 2 Final Mix: New Game+
Kingdom Hearts: Birth BY Sleep Final Mix: New Game+
Kingdom Hearts: RE:Coded: [Actual] New Game+
Kingdom Hearts nothing, EVERY RPG should have a genuine New Game+ available, regardless of the game simply for the replay value it creates just by having it if nothing else, not to mention all the other stuff that can be added to make it more enjoyable the next time around if the developers care to.
That also leads me into another thing, NO more Hopeless Boss Fights EVER, really really difficult fights that require lots of grinding and skill yes, but no bosses that are literally unkillable. There are numerous ways the protagonists can beat an enemy and still continue the plot as normal without having to stick the player in a Hopeless Boss Fight. If the writer has to have the protagonists lose to an enemy in order for the plot to continue then it would be the far lesser of the two evils to simply have the protagonists lose to an enemy in a cutscene instead of forcing the player into an unwinnable fight that acts like it can be won.
I don't know if this entirely counts as a gameplay element, but silent protagonists is a trope that should just die already. Whether as a consequence it means lowering the number of choices to hardly any, making things mostly text to save on voice work or whatever, there is no excuse not to have voices for every character but particularly the protagonist in this day and age. A voiced protagonist is and always will be much much effective at providing immersion to a story than a silent protagonist ever could, especially if the game provides a voice pitch modification so the player can change the current voice to whatever they want. It's not as though it will even cost much of anything, Casting just has to find voice actors fresh out of acting school or even still in acting school who are willing to work for next to nothing or actually nothing just to get their names out there and spend a bit looking for VAs that are decent or even really good among them. Even Troy Baker was a novice at some point and look at him now.