You see, I think this would be cool; think Nemesis from Resi Evil 3. He will occasionally just show up, or follow you from room to room. Keep moving or he'll turn up and kick your arse. No more camping and such.SmashLovesTitanQuest said:Yeah, this sounds cool.JagermanXcell said:A Pursuer that actually pursues you.
No really. I'd take the concept of The Pursuer and give it some HEAVY buff when it comes to adaptability. My first idea is 1. He is about your size, maybe slightly beefier for intimidation reasons. I like the pursuer's design, but what that boss really needed was that "rival" look. A sort of Vergil to Dante connection.
2. is where it gets fun...
His appearances are COMPLETELY random, much like invasions. There will be times in which you should be prepared, cause when the signal that he's coming comes, he will swoop in and you will have to stand your ground then and there.
And 3. He gets a completely new moveset every encounter. It can range from being quick, to heavy hitting, to even him going more defensive/able to counter your moves. All that matters is that much like him, you must adapt to the situation FAST.
It's very un-Souls like to be that fast paced, but I believe Souls game's bosses should be a lot interesting instead of just hard for the sake of being hard.
The Persuer wasn't really much of one. Imagine him showing up and semi random times all over the place, intent on ravaging your sweet little ass with a new moveset every time he does.
Maybe he will ambush you outside bonfires, where you're hurt and injured and you need to get there but he is standing in your way. PANIC FIGHTING, DON'T PANIC!