Sixcess said:
Duke Nukem in Escape From Development Hell
The game would pick up immediately following the end of Duke 3D, with Duke being dragged into a hellish alternate dimension. This is Development Hell, where game franchises go to die, and Duke must run and gun his way through the ruins of dead and forgotten game franchises to escape.
Gameplay would be unashamedly retro - lots of guns, lots of health, lots of enemies. No cover, no regenerating health, no QTEs.
I like that. I, myself, have been wanting to know what the earlier builds of
Duke Nukem Forever were going to be like.
Particularity, the 2001 version.
There are so many sequels I would love the lead...
Zapper 2, sequel to
Zapper: One Wicked Cricket! It's gotta have more levels and words, puzzling mechanics, power-ups and maybe even multiple boss fights. Also, Zapper's character could be explored a bit further, considering...
...he's a bit of an anti-hero in a basic sense. He didn't rescue his brother out of nobility, but, because he made a good TV hookup.
Army Men: Sarge's Heroes 3, sequel to
Army Men: Sarge's Heroes 2. We could see at the end that Bridget Bleu had more planned, even further than Plastro! This needs to be explored. Sargent Hawke and Vikki might even be getting... married!? Dr. Mad still hasn't been seen, only mentioned. And there really should be vehicles that you can drive, and not just shoot. And more than just tanks and helicopters. More nations should be seen, and there should be a giant teddy bear!
Zero Wing: Infinite, sequel to
Zero Wing. Maybe, just a simple "2" will do. You know that old phrase, "All Your Base Are Belong To Us"? It came from
Zero Wing. Despite the bad translation, it was actually quite fun to play. A revival of the series might include an HD version of the first game to bring people up to speed. A sequel would have to be entirely 3-D, possibly playing vaguely like
StarFox.
Frogger 3, sequel to
Frogger 2: Swampy's Revenge. Bring back the open-world gameplay, and huge challenge from the first game, with the cast and bonus content of the second. Explore levels of ice, candy, farms, deserts, a digital dimension, and more as Swampy attempts to fulfill his plan to use the froglets to power the mechanics necessary to create his own game.
Break-Out 2, sequel to
Break-Out. Bouncer saved his friends and defeated Batnix, but... I Got nothin' on a story, but the original game was fun.
I'd also love making sequels to stuff like
Crash Bandicoot,
Spyro,
The Incredible Machine,
BattleTanx (maybe reboot it),
Banjo-Kazooie,
Conker,
007,
Mario,
Sonic, and even
Call of Duty, so, I could give it come culture, innovation, and decent quality. And fun. Fun is important, too.