Like everyone else it seems, I'd love to see a good RTS-FPS game. I'd probably want far less RTS than most though. My RTS would just be world-map strategy (do you take the shipping route and leave your homeland undefended, or play it safe and move more slowly along land), and then base design, attack plans etc. Maybe a quick switch back to RTS mode occasionally just to re-evaluate the plan. Once that's complete, move to your standard FPS game, but with small unit style control as well (like the better Rainbow Six games, not "stand in your road and get shot" AI like most others).
Random idea I had the other day - Music label CEO. Control who is the "hottest new thing." Absolutely everything would have widespread effects. You can play it major label style, and just push low-grade copies of whatever is popular at that point, selling reasonably well. Or you can mix it up, go indie, and take a chance on an original group being the next best thing - but with a much higher failure rate. You can also control every aspect of your existing artist's behaviour. Wild behaviour - wrecking hotel rooms, sleeping with groupies, drugs, etc - gets publicity and boosts morale. Too much and you lose support thanks to conservative groups, or at the extreme can even kill your artist with an overdose or AIDs. Underground support builds confidence in your label, mainstream support gets the cash flow. For albums you can let your new artists ride the coat-tails of exisiting ones, with things like support spots on tour and feature spots on albums. Again, balance is everything, as they can also lower respect for an artist and the quality of the music. Then just for good measure I'd throw in a secret - killing some artists is better in the long run than letting them live (think Kurt Cobain, 2Pac, Elvis). Would never happen, but its just fun to think about.
Lastly, I'd like to see a terrorist game somewhere in style between the Hitman series and Rainbow Six. Many different options available, from go in guns blazing to make it look like an accident. Take the credit yourself to push your cause, or blame it on someone else to avoid the heat. Each option has consequences for your long-term success, and your future "missions." Pre-mission planning would also be important as well. Quite easy to come across passion blinded youths who'll do anything for your cause, but they're relatively useless in missions. Train them to raise their abilities, but you lose a few as the nature of the task sets in. Training and purchasing more devastating weapons will also bring more attention from government agencies and rival factions. It would be extremely interesting, particularly to see if you could design a formula for how the low morale and distrust of the higher power moves out, and how disinformation and propaganda, in addition to exposing existing negative elements of the government, can heavily effect that movement. The whole aim would be to turn the entire country on itself and destroy the government. Could perhaps even have a few post-dictatorship final missions where you can choose to put your own puppets in power, or turn it over the people and ensure that the "good" guys win.
Of course it would cop a lot of heat by being a "terrorist simulator", so to reduce that it would need to be in an unnamed dystopian future rather than the U.S. or any other existing country with terrorist issues. Maybe based in "its not really" England for that V for Vendetta feel, or a "what if the Nazis had won" 21st century version 2.0.
Random idea I had the other day - Music label CEO. Control who is the "hottest new thing." Absolutely everything would have widespread effects. You can play it major label style, and just push low-grade copies of whatever is popular at that point, selling reasonably well. Or you can mix it up, go indie, and take a chance on an original group being the next best thing - but with a much higher failure rate. You can also control every aspect of your existing artist's behaviour. Wild behaviour - wrecking hotel rooms, sleeping with groupies, drugs, etc - gets publicity and boosts morale. Too much and you lose support thanks to conservative groups, or at the extreme can even kill your artist with an overdose or AIDs. Underground support builds confidence in your label, mainstream support gets the cash flow. For albums you can let your new artists ride the coat-tails of exisiting ones, with things like support spots on tour and feature spots on albums. Again, balance is everything, as they can also lower respect for an artist and the quality of the music. Then just for good measure I'd throw in a secret - killing some artists is better in the long run than letting them live (think Kurt Cobain, 2Pac, Elvis). Would never happen, but its just fun to think about.
Lastly, I'd like to see a terrorist game somewhere in style between the Hitman series and Rainbow Six. Many different options available, from go in guns blazing to make it look like an accident. Take the credit yourself to push your cause, or blame it on someone else to avoid the heat. Each option has consequences for your long-term success, and your future "missions." Pre-mission planning would also be important as well. Quite easy to come across passion blinded youths who'll do anything for your cause, but they're relatively useless in missions. Train them to raise their abilities, but you lose a few as the nature of the task sets in. Training and purchasing more devastating weapons will also bring more attention from government agencies and rival factions. It would be extremely interesting, particularly to see if you could design a formula for how the low morale and distrust of the higher power moves out, and how disinformation and propaganda, in addition to exposing existing negative elements of the government, can heavily effect that movement. The whole aim would be to turn the entire country on itself and destroy the government. Could perhaps even have a few post-dictatorship final missions where you can choose to put your own puppets in power, or turn it over the people and ensure that the "good" guys win.
Of course it would cop a lot of heat by being a "terrorist simulator", so to reduce that it would need to be in an unnamed dystopian future rather than the U.S. or any other existing country with terrorist issues. Maybe based in "its not really" England for that V for Vendetta feel, or a "what if the Nazis had won" 21st century version 2.0.