If you designed an FPS, what would it be like?

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telocaster

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Aug 12, 2011
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After replaying through the nostalgia trip of Halo Anniversary, it made me think about if I was a game designer what kind of FPS would I design.

Plot - When an evil fast food conglomerate takes over the world, a group of ragtag twenty-somethings and a talking wise-cracking penguin take it upon themselves to save the world.

Gameplay:
- no cover mechanics
- no iron sight aiming
- gameplay consists of two primary styles to keep thing interesting
-running and gunning as the leader of the resistance and the penguin would be dual wield pistols (just go with it) and be used like the imp from The Darkness 2
-stealth sections about gathering intel or assassinating important bad guysin unique areas like monasteries, office buildings, military buildings, and a beach resort
- One rail shooter section in a hovercraft

If you designed an fps, what would it be like?
 

Kahunaburger

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May 6, 2011
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Abstract, procedurally generated, lots of guns with interesting mechanics, doom-style projectile dodging, co-op, and capable of using player music a la Audiosurf or 1, 2, 3, Kick It (drop that beat like an ugly baby.)
 

RJ 17

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Nov 27, 2011
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I'd just end up making AvP 2 for the PC because that game fucking rocked. :p
 

jackpackage200

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telocaster said:
After replaying through the nostalgia trip of Halo Anniversary, it made me think about if I was a game designer what kind of FPS would I design.

Plot - When an evil fast food conglomerate takes over the world, a group of ragtag twenty-somethings and a talking wise-cracking penguin take it upon themselves to save the world.

Gameplay:
- no cover mechanics
- no iron sight aiming
- gameplay consists of two primary styles to keep thing interesting
-running and gunning as the leader of the resistance and the penguin would be dual wield pistols (just go with it) and be used like the imp from The Darkness 2
-stealth sections about gathering intel or assassinating important bad guysin unique areas like monasteries, office buildings, military buildings, and a beach resort
- One rail shooter section in a hovercraft

If you designed an fps, what would it be like?
I would buy the shit out of that game. A penguin with pistols sounds like silliness that most shooters lack
 

A Raging Emo

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Apr 14, 2009
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Probably something a-la STALKER> I'd like a true survival game. Yes, even with the "boring" bits like, say, barricading a building to stop the hordes of enemies outside just a little bit longer.

Ever since playing the first Dead Rising, I've wanted a realistic, first person, zombie-survival game. Dead Island sounded perfect, but we all saw what happened to that.
 

cgentero

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Nov 5, 2010
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As far as game mechanics go it would be a combination of the parkour system from Mirrors Edge, cover system from from Killzone 2, and the melee system from Condemned 2. The rest like art style and storyline I don't really know at the moment.
 

chuckdm

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Apr 10, 2012
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cgentero said:
As far as game mechanics go it would be a combination of the parkour system from Mirrors Edge, cover system from from Killzone 2, and the melee system from Condemned 2. The rest like art style and storyline I don't really know at the moment.
So...Brink with better Melee? Not being rude, I find I am one of the 5 people on earth that actually likes Brink, so this is a compliment from me.

As for me...not unlike this, actually. Brink with better Melee AND a better story sounds like something I'd enjoy. Or even just Rage with better movement, more crafting (preferably some craftable armor instead of 3 bad armor choices) and no cars. (Sorry ID, you guys are awesome, but shooters and racing games don't mix. They just don't. Not when you do them, anyway.) I never understood why people hated Rage so badly either. I mean, dynamite crossbow bolts, you! For that matter, even some DLC for Rage that simply adds craftable armor and allows you to move on foot through the vehicle sections would be the best shooter I could think of.

But then, I'm telling you what I want in a SHOOTER rather than a WESTERN RPG. As for a RPG-with-guns I'd just say Fallout: New Vegas. Preferably set somewhere else. Actually...New Vegas on the same map as Crysis 2. That would be epic - perfect mechanics and perfect story meets the only really well-designed urban area I've ever fought in. (BTW, the story and mechanics I'm referring to are New Vegas. I never did care much for the Crysis storyline as a whole, and every gun has WAY too much recoil.)
 

zehydra

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Oct 25, 2009
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I'd probably make it like TF2, except with more permanent construction.

So like a team based, class-based war game which requires intensive base-building, but still has FPSing as the core gameplay mechanic.

So... more or less Savage 2.

lol.

If you haven't played Savage 2, go play it. It's awesome.
 

bullet_sandw1ch

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RJ 17 said:
I'd just end up making AvP 2 for the PC because that game fucking rocked. :p
if you could like comments, there would probably be around 3 or 4 billion from me for this. bless you, sir.
 

Thanatos5150

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Apr 20, 2009
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Simple:
You get a pistol. Occasionally, you may be able to use a silencer for it. Not too often, though.
And you fight zombies.
Lots of zombies.

There would probably be a plot in there somewhere, too.
(Really, I just want a game where being a pistolero is a valid playstyle)
 

doomspore98

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May 24, 2011
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I'd probably base mine off of a far cry model. A sandboxy open world shooter set in the jungle that emphasizes destruction. It would emphasize stealth as well as shooter mechanics and would be based in modern day times. Fire would be a key element and there would be an option to set fire to trees, make the enemies scatter, and then pick off the un-burnt. It would have a full night day cycle and you can plan missions accordingly. Enemies as well as you will need to sleep or you and them will be more disorientated. You can set traps for enemies so they do not find your base, which will be in the middle of enemy territories and will be guarded by only you and your wits.

When you choose a type of base you can make one on the ground, which is easier to see but more defensible. In the trees which will be harder to see, but enemies can burn you out. Or underground which will be harder to see, but you will be able to lose your home base relatively easily. as the game progresses you will be able to upgrade your base as well as the traps that guard your base. The game will emphasize the character and natural human functions (eating sleeping etc) but will also have your sanity come into question. As the game progresses, your character being a lone for a long enough time will make him paranoid and slightly crazy, this would include hearing bushes rustling or even seeing an "enemy" shifting in and out of the trees. If you don't sleep enough you will not be able to aim your gun as well and you will hallucinate if you lose enough sleep.

That would be the perfect shooter for me
 

PsychicTaco115

I've Been Having These Weird Dreams Lately...
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Mar 17, 2012
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Your character is a late 19th century weapons developer from England.

When an army (which is from the FUTURE) of intelligent dinosaurs goes back in time to rewrite history, you grab some weapon schematics that you were working on and head back with them, intent on keeping evolution's primary course.

A sample weapon:

A rapid-fire cane launcher- It's able to fire 30 pristine condition wooden canes in 30 seconds. It basically pins enemies to things!

OR

A game with the setting of Dead Rising 1/2, with a first person view of Call of Duty, with the openness of Dead Island (or other sandbox games) and melee combat similar to Condemned 1/2.... With various creatures, dead and undead!

That would be awesome
 

Windcaler

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I think I would just make the next Tribes game. It would be multiplayer focused and I would add in some new groups, make some new classes (like a melee specced one), and open up options for everyone with weapons, packs, grenades, and perk choices

Although I would also make a nice single player where you could explore the setting and learn how to do everything. I would start fallout 3 styles and have the protagonist literally just be born. Then they would experience life in their chosen tribe till they reached maturity. Then the story would begin centering around the inter political structure of the tribe, expanding its society and territory, and dealing with dangers that the tribes face constantly
 

doomspore98

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A Raging Emo said:
Probably something a-la STALKER> I'd like a true survival game. Yes, even with the "boring" bits like, say, barricading a building to stop the hordes of enemies outside just a little bit longer.

Ever since playing the first Dead Rising, I've wanted a realistic, first person, zombie-survival game. Dead Island sounded perfect, but we all saw what happened to that.
Question: would they be headshot zombies or 28 days later type zombies. I've always wanted a shooter where the zombies were walking zombies that required headshots to kill them
 

Sablestick

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I would make it so that everything is an actual in game object. Want to throw that radiator at someone? Go ahead! Wanna hijack that tank? Jump on it open the hatch and do it! Wanna load that giant nuke onto a truck and drive into the enemy base? Sure thing! Wanna break the window on the space station, killing everyone because of lack of air? That's totally fine! Anything you want to do, within the physical capabilities of your character, you can do it.
 

demoman_chaos

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A tactical run and gun gibfest. You lead a squad of fellows in small combat mechs against a demonic horde.
 

Fijiman

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It would SUUUUUUUCK. Not to mention it would be nearly impossible to understand what the hell is going on half the time.