After replaying through the nostalgia trip of Halo Anniversary, it made me think about if I was a game designer what kind of FPS would I design.
Plot - When an evil fast food conglomerate takes over the world, a group of ragtag twenty-somethings and a talking wise-cracking penguin take it upon themselves to save the world.
Gameplay:
- no cover mechanics
- no iron sight aiming
- gameplay consists of two primary styles to keep thing interesting
-running and gunning as the leader of the resistance and the penguin would be dual wield pistols (just go with it) and be used like the imp from The Darkness 2
-stealth sections about gathering intel or assassinating important bad guysin unique areas like monasteries, office buildings, military buildings, and a beach resort
- One rail shooter section in a hovercraft
If you designed an fps, what would it be like?
Plot - When an evil fast food conglomerate takes over the world, a group of ragtag twenty-somethings and a talking wise-cracking penguin take it upon themselves to save the world.
Gameplay:
- no cover mechanics
- no iron sight aiming
- gameplay consists of two primary styles to keep thing interesting
-running and gunning as the leader of the resistance and the penguin would be dual wield pistols (just go with it) and be used like the imp from The Darkness 2
-stealth sections about gathering intel or assassinating important bad guysin unique areas like monasteries, office buildings, military buildings, and a beach resort
- One rail shooter section in a hovercraft
If you designed an fps, what would it be like?