ThePS1Fan said:
TF2+L4D
Literally the TF2 teams in L4D.
I don't play TF2 much, if ever...but that sounds freakin' hilarious.
j-e-f-f-e-r-s said:
These are all really nice ideas. I approve.
To add something original to the mix, I'd take Jeffer's idea and combine it with the gameplay from SWAT 4 (admittedly, I've never play it, but I've seen Spoony's LP). Here are the things I'd emphasize:
SINGLE-PLAYER or SYSTEM-LINK/LAN ONLY
Since you'd be a close-knit team of SWAT officers, I'd want the playing environment to reflect that. You and your fellow gamers able to actually communicate with each other effectively, rather than getting stuck with the Leeroys of random matchmaking.
OPEN ENVIRONMENTS
Say a group of bad guys have taken a bunch of school kiddies hostage. Since my example is a school, you would have the ability to enter through any door and proceed through the level in any fashion you wish. Start in the gym, or the auditorium? And where do you go from there? Ideally, the team leader would dictate orders, but you could Leeroy Jenkins off anywhere, you idiot.
INTERACTIVE ENVIRONMENTS
Along the same lines and using the same mission example, the ability to cut the lights, or activate the sprinkler system, or wheel lunchtables around as mobile cover. Destructable environments, too, so you can blow your way through walls or jump through windows or whatever.
MORE THAN JUST GUNS
Other tools like tazers, pepper spray, flashbangs, lockpicks, NVGs, wire cutters, door wedges, flexi-cuffs, and so forth are all at your disposal. And since your a team of 4-8 men, each person can have a role in the squad.
HARDCORE HEALTH
No regenerating health, and region-specific damage. Shot in the legs? Can't run. Shot in the arms? Good luck aiming. To up the ante a bit, maybe you bleed out fairly quickly upon getting shot, which drastically slows once you place a bandage over it to slow blood flow. Which, since you can't do it in active combat, means you either have to end combat quickly, or take cover to heal while trusting teammates to protect you.
MISSION OBJECTIVES
Rather than "Kill everyone" or "Get to the End", maybe we could mix it up. Things like "Save All the Hostages" or "Hack the Mainframe" or "Capture the Terrorist Alive" would be interesting changes. Part of this would also be the fact that you would have to get in AND out of the level. You start the level in the SWAT van, it ends when you get leave the building and have completed the objectives. In the mission example above, it would end when all the hostages are safe, the wounded hostages and goons are being taken to the hospital/loaded into cop cars, and maybe you could help out by aiding the EMTs on the wounded or something.
MISSION LOCATIONS
Like the above, mix it up. Maybe a simple suburban house one mission, then some tight-knit urban apartments, than a bank, then a skyscraper complex (complete with the option to either use the stairs, elevator, or land on the roof), then a government agency, etc, etc. Depending on the place, other rules apply: you can't destroy the walls of one mission because of its historical/political importance, for example.
COMBAT
Since the health system is so difficult, the focus on combat would be making sure it gets initiated on your team's terms and time. The gunplay would function fairly similarly to most shooters like CoD of BF: left-click to shoot, right-click to aim, other button for attachment, blahblahblah. I would want to mix up melee combat a bit somehow...not sure, though. Make it a bit slower and add the ability to block or something. Of course, you can still get shot while in melee... And you can can also stealth kill/KO enemies if you get too close, of course. Depending on the weapons you use, enemies can either be killed or taken alive, although you'll have to carry them around if you want them to go anywhere else.
ENEMIES
Make them smart. Make them work well together. Make them have the same combat and health system as the SWAT team. Of course, the AI depends on who they are. Random junkies robbing the gas station are perhaps a bit more twitchy and stupid compared to the Mafia crew holding up a bank. Better crews work together better. Also--make them visually different from the SWAT team!
In the school mission, assuming the terrorists are Al-Qaeda-style jihadists, they keep in contact with each other. If they notice a dead body or see or hear you, they call it in so everybody knows, is on the alert for you, and start executing hostages. Then their alert status never goes away.
TLDR, a highly realistic and difficult co-op SWAT game.
Wow, that got to be really long. Enjoyed writing it, though.