Recruits will be moved into different units based on their test scores, weapon skills, and other talents. Each of these units has its own expectations, responsibilities, and tasks. Failure to acknowledge these responsibilities, live up to these expectations, and/or perform these tasks will result in death.
1. Guards: There is no way for me to say this politely--you are a guard because you really couldn't be anywhere else. Don't get me wrong, you're smart and talented (otherwise I would've killed you during recruiting. Remember Steve? You remember Steve), you're just not smart or talented enough to merit being a soldier, technician, or specialist. Sorry, but I'm not going to lie to you. I'm not evil...well...Anyway, guards are expected to:
Guard things. Do what you were put there to do.
Shoot any intruders on sight. Don't talk to them, don't get up close to them, use the guns I gave you.
If two guards are guarding a single door, a third, fourth, or fifth guard is not needed. Go patrol the area. Keep patrols close to one spot--in fact, if you're just guarding a narrow corridor, just stand against a wall and look in both directions. Don't walk around unless you have to.
Don't investigate a noise alone. The buddy system is in effect here, people...and in this case, you'll need more than your AAI.
If possible, hide in dark areas or remain cloaked. Intruders get cocky when they don't see anyone around. I know you have some semblance of intelligence; use it.
2. Soldiers: You're tough; you follow orders; you like big booms, and whatever causes them. You are a soldier, and you love your job (rather, you should). Soldiers are expected to:
Accomplish what I told you to accomplish. Yes, there are fleshy things that you can make fall over here by the thousands, but I gave you an objective. That comes first. Besides, I'd like to have people left to rule over.
Think on your feet. You aren't tacticians, I know, but I also know that you are at least relatively smart (smart enough to not be a guard, anyway). Therefore, if something surprising or unusual happens, I expect you to find a way around it. Do not radio me every time some civilian pulls a handgun on you--I figure you'll know what to do. If you don't, you deserve that shell in your brain. Oh, wait, bulletproof armor. Hmm. Well you would've deserved that shell in your brain.
Be polite. This is similar to the "do what I told you to do" thing earlier, but don't go beating up people you just happen to see. No stealing. No pillaging. No burning buildings unless I told you to burn them...or if the people inside are shooting at you. I don't need people to have a reason to hate me. Also: I hear anything about women or children being hurt in any way (again, unless they attacked you), and I will kill you. I don't need people like you in my military, or anywhere. In fact, if you see anyone doing anything like that...yeah, those civilians you can kill or otherwise brutalize. I'm okay with that.
3. Tacticians, technicians, other nerds: You're smart, but you can't wield any kind of weapon. So you get to help the people who can. Nerds are expected to:
Think of new weapons, armor, and other ways to help the cause--I thought of all of this, now I have a world to rule.
Hack into enemy computers, take all of their files, and then implant some form of malware that they can't find. See if we can stop any resistance movement before it starts.
Work with me on devising plans for the soldiers to enact. Think cheap, think fast, think effective.
Propaganda creation and effective deployment. Make the our subjects love us...even if they love us for completely false reasons.
Find any ways to revive the old retro sci-fi, especially the "Googie" architecture. I love that style.
Find a clean, renewable energy resource. I know that the whole factory thing looks evil and amazing, but I want to rule a planet that will last for a while. Speaking of, no one previously employed at Shinra Electric Company is allowed anywhere near our offices. Better yet, kill all of the old Shinra employees.
Take down other evil corporations without bloodshed.
4. Specialists: You guys are good. Not just good, you're the best. You're smart, you're quiet, you're skilled...there is nothing you can't do. I love you. Specialists are expected to:
Be role models. Show the world what you can do. Make people want to achieve something in their lives. Make them say, "I want to be that guy!"
Carry out any assignments I give you with ruthless efficiency. Find the target, do whatever needs to be done, and get out. Be fast, be quiet, take out any hostiles only if you can do so without anyone else knowing.
Assassinate whoever I tell you to. You guys are cold-blooded killers; you only display your feelings to your team. Maybe. Your target is not a person, it is a thing. Shoot the thing.