if you were asked to Design a video game what whould it be about

SageSays

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killian ae said:
I don't think that we should be putting are ideas for games on a gaming website. Chances are someone who regularly visits this website will most lightly get involved in the game industry. And he or she(probably he) might subconsciously steal your idea with out knowing it. Or they may just rip you off ether way someone's getting sued.
Nightcraft66 said:
And the person's dream game will become a reality? I see no problem here.
All ideas are public domain my good sir.
I like "Intellectual property is imaginary."

Seriously, killian ae? Search 'Erin Hoffman', read her articles, this one in particular [http://www.escapistmagazine.com/articles/view/issues/issue_221/6582-Why-Your-Game-Idea-Sucks], and try again.

Since you'll probably TL;DR I'll paraphrase.
It's unlikely that a post here will represent 600+ man hours of work from you.
An actual, working, polished game will require more than 10,000 hours of work each from a team of 5, minimum.
If they put in that sort of work, it's their game.
If you don't like that, pull your thumb out and do the work yourself.

Simple.

So, in the interests of improving gaming in general, I offer about an hour of contemplation.

I would build a rp space-sim game, based around the 'Pride of Chanur' [http://www.cherryh.com/www/univer.htm] series by C J Cherryh.
The main character is Hani, a feline race whose male population is considered too flighty, distractable and emotional to be effective space traders. No gender choices in this game.
Trade (and the majority of gameplay) occurs at space stations where a number of races interact peaceably, about 8 different ones from memory.
The game begins when a new race (humans) enter the political arena. The characters find themselves in 'possession' of the only known human, and are beset with political intrigue as various powers seek advantage from this possible shift in the balance of power.
The Ma'hendosat are looking for the best trade deals, the Sshto are looking for protection, the inexplicable methane-breathing Krryn are worked up about something and the Kif are... interested.
And they all want a piece of your 'cargo'.

When the player realizes that 'human space' is as large as the known space of all eight races, and that humans have been in a three way civil war for the last century, things should get exciting. Especially if they have become friendly with their disgustingly furless passenger.

Gameplay; as I said before, you mainly see the inside of space-stations, the inside of ships, and the occasional planetside tradeport. You will have to go before the Han (the equivalent of a planetary senate) at least once in the game.
Stationside/plantside will be 3rd person shooter style combat/npc interaction/trade and mission hubs.
Space simulation will focus mainly on navigation issues (best route/min fuel) with space combat occurring at a one step remove. This means that you perform combat through tactical displays only (imagine fighting from a submarine) rather than an imaginary point external of your craft.

If there was a multiplayer option, it would simply allow other players to fill roles within the ship (max 4), so all players would be limited to where the ship was currently berthed.


If I couldn't get the rights to use C J Cherryh's material, I'd build a game with a 'Syndicate' style background (Corp. vs Corp.) where the player was the "Head strike team trainer". The main interaction is FPS squad based. The player creates training missions with a simple editor, and leads the team though the missions. This process is used to refine the AI scripting of their team.
Server missions are released at random and have an operational time limit. Teams are assigned to server missions, but have limited player interaction. No FP, maybe some radio chatter, possibly some limited map interaction. The premise is the player is too valuable to compromise for these missions, and remains off-site.
Each player that chooses a mission will have to compete with every other player that has decided to attempt that mission, as well as the base mission assets. Player progression and ranking are only available from server missions. Team stats are improved based on their individual performances, so winning a highly contested mission will improve your team more than winning a base-only server mission.

If your team gets destroyed, you train a new one. Unlocks could include map editor tools as well as the standard equipment/skill unlocks. Corporations are good tabula rasa, you can make them mean anything you like...

What's with all the issue of limiting ammo and types of weapons you can carry. Give me your burly space marine (Halo, ME, Vanquish, oh, the list goes on) and I'll give him a nanite armory to die for! Sure, you can have the speed boosts, strength and invisibility a la Crysis2, but why limit it there? Here's a gun that will transform into whichever platform you feel most effective for your situation. Shotgun? No worries. RPGL? Coming right up. Multi-barrel gatling laser blaster? Sure thing.
If you have the appropriate blueprint chip.
Ammo problems? Your armor and ammo are interchangeable. Going the frontal assault? You can weight your armor for greater front protection. Beating a retreat? Same deal for the back. Need cover? Modern weapons go through natural materials like a hot knife through, well, milk but you can create your own reinforcement, basically leaving an extra bit of suit in the way.
Running out of nanites? The enemies materiel begins to self destruct once they die, but some can be recovered if you are quick. The suit converts natural materials (the environment) to nanites, but it takes time and the materials can be exhausted. This mechanic can be used to destroy walls and floors. Fresh areas increase nanite production. There's always the secret nanite stash.
The nastiest thing on the battlefield, apart from you? Nanoviruses; anti-nanites.

That's what SageSays.
 

Valdus

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There was an old module when I played Age of Empires 2 online called "You da Prey". The idea was that one player was an all powerful hunter with a small army at his/her disposal and the other players had one guy each that were all pretty weak but fast.

To win you simply had to stay alive for a set period of time. If you all were killed the player controlling the small army won.

I wouldn't mind seeing an idea like that - it's unique, has great multiplayer potential (though if done well can also be really fun solo) and wouldn't even be that hard to make. There could even be a story mode where you play as a prisoner escaping evil soldiers or something (kinda like Ann Frank though maybe more intense).
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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I always had this idea for part of game

anyway your in a standard, somwhat dull fantasy world like oblivion

the AI is noticibly bad and somwhat uncanny, people wandering around saying the same things over and over, it takes a while for your charachter to notice this, then things start gettign uncomfortable, somones eyes flahs red for a secodn when you talk to them it gets underving

then a hooded figure apears to tell you your actually dead, he points out how strange everyone is acting and how no matter how hard you try you will never break down that door, the world is inside youre head

at which point everyone attacks you, the sky goes black and the world starts to fall apart because a deamon is trying to enter your mind

anyway I realised the flaw here is pointing out the bad AI to the player could break imersion even when you start the real game
 

ellistoner

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oplinger said:
2. A cover based shooter done right, I think I could make a halfway decent cover based shooter. The setting is utterly meaningless as are the characters, because it'll involve evil guy doing soemthing bad, good guy stopping him. I'll try not to make them too annoying. Chest high walls are out, in favor of natural terrain for cover, no regenerating health, you get a medkit you brought with you. And it takes a certain amount of time to use. and some other odds and ends.
so Operation Flashpoint then?
 

fanozelda9

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I'm actually working on a game. I don't know how to make games at this point in time, but I am working on the stuff I can do, like story and level design. As mentioned, I am a bit paranoid about someone taking my idea, because I want to make sure it meets my expectations for it.
 

Terminate421

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I'm writing a script for a pokemon game that goes to the T rating without being fanfiction. So far, several people have liked it.
 

Terminate421

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Vault101 said:
I always had this idea for part of game

anyway your in a standard, somwhat dull fantasy world like oblivion

the AI is noticibly bad and somwhat uncanny, people wandering around saying the same things over and over, it takes a while for your charachter to notice this, then things start gettign uncomfortable, somones eyes flahs red for a secodn when you talk to them it gets underving

then a hooded figure apears to tell you your actually dead, he points out how strange everyone is acting and how no matter how hard you try you will never break down that door, the world is inside youre head

at which point everyone attacks you, the sky goes black and the world starts to fall apart because a deamon is trying to enter your mind

anyway I realised the flaw here is pointing out the bad AI to the player could break imersion even when you start the real game
So it will look like
The Ending Boss to Dead Space 2 (Which was kinda cool)
 

Katana314

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ARGH. I'm forced to make enough different "fun ideas" for my classes as is. Here's just what I'm making now.

A kinect-based instrument-playing system, where you pose as if you're holding an instrument, and it plays notes.
A dungeon-crawling RPG (not my choice, but we may yet make it fun)
A post-apocalyptic multiplayer survival game (no horror, no zombies; just fighting for resources. While most players start with things like food and water to trade, one team starts with guns, provoking possible conflict)
 

ronald1840

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Oct 4, 2010
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Since survival horror is the most difficult genre to do really well then I'd try my hand at that. I'm debating whether it'd be in 1st or 3rd person perspective because horror is alot harder to do when the player has full camera control. On the other hand, if it's done right then it could be amazing (no cheap scares huh).

When the game disc is inserted you first see the developer/publisher credits, then a pure black screen asking 'PRESS START'. Doing so the game's title comes into view in big bold letters but get smaller as the camera zooms out to reveal it's part of a picture on your wall.Whether you play as male or female is determined based on eating on of two candies lying on a small dimly lite table, RED for girl BLUE for boy.


You'd wake up on a space pod in a minimalist white/red with a small TV, mini fridge, window into space, and a bed. On the TV there is a prompt asking you "ACTIVATE?" giving you a yes or no option. Once pressed, the lights dim and light classical music plays out in the background and the player is given about a minute or so before a radio-overhead plays out describing your arrival to a nearby planet for 'Judgement'. A tube-like shuttle appears up in your cabin along with an automated robot stewardess with a tray of Coca Cola and pretzels saying "Finest eats in the galaxy! Your stomach'll dissolve from the acid in about 600 years!" as her eyes short out.

You step out onto what looks like the surface of the moon with a small shopping district of stores with small neon signs attached to the sides. As you walk off into the district, you explore and see that all the buildings lights are turned off and everywhere's closed except a 2 story hospital up ahead. Finding whatever materials around outside, you venture into the hospital and the doors open as you press through.



You see med staff and interns with clipboards wheeling out nasty looking patients into various rooms, and you notice a weird sensation in your stomach. Suddenly, the inside of your mouth blows and all of your teeth and tongue splatter to the ground. Nearly blinded from the blood on screen, you look around quickly for something to stop the bleeding. A group of strange doctors dressed as clowns nearby grab you and strap you onto a stretcher to an unknown room. The cover your mouth with a weird wrapping that seals up the wound and blood, and leaves your face blank at the mouth. Unable to scream for help, or speak you struggle as your wheeled into a cell with unknown possibilites.

A game in which open-ended design used in a linear presentation that has a narrative told through the environment at a pace of how interested the player is uncovering. Materials, supplies, tools, and devices are found and build around in hospitals, malls, warehouses, factories, and wherever you come upon them. After surgery your released outside into the main district and everyone treats you as a foreigner with questionable motives. Your goal is to find out where exactly in the galaxy you are, what these people want, and who sent you here in the first place.

Unable to talk you communicate with various NPC's and important story-related characters through finding out what appeals to them and how their trust can be won. Whether it be dressing up as a lion for an upcoming inter-space carnival for the ringmaster, or killing and posing as an intern to get close to the Surgeon General are all up to you in order. Each potential ally/foe will present themselves to you early on in the game and how you decide to deal with them is up to you? Whether you kill of their work force, destroy their much needed work, or assist them in a particular goal are all different paths. Based on your actions depending on how you treat others, people will grow hostile and distanced from you (stores will ban you from buying).

As long as you manage to stay SOMEWHERE whether it be bathroom stall, someones attic, or wherever before night time falls you will be more or less safe. Unprepared at night, with no supplies weapons, or allies to aid you make the fight against nocturnal demons that much more terrifying.



Run fool!
 

maxriderules

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Mar 26, 2011
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A space MMORPG where travel takes time, actually meaning something. There are trading posts, planets, mining colonies on asteroids etc.
You are allowed to break the law, which would usually inconvenience other players (stealing a space ship while it is at the repair shop will mean that the person who owned it will be brought back down to a starting ship, and may be compensated, depending on insurance). However, if you are caught (Which will happen sooner or later if you make crime a habit), the death sentence or a fine will occur, depending on the crime. If it is known it is you (like being seen running away or being caught on space-CCTV) then your in game name will be put onto a bounty list, with different amounts depending on what you did. The twist will be that there will be no way of knowing that you are on the bounty list, other than getting a friend to check for you. If you have a bounty on your head, you will never log out, instead going into a state like 'sleep', in which you could be found at any time.
If you are killed, your current inventory will be given to whoever killed you (another crime unless you have a bounty on your head), with anything you stole being put into a special subsection of the inventory. The bounty hunter would give this to the authorities, or have a bounty on their head.
To safeguard your items, you could put them in a bank. There could be state banks, which would impound anything in there if you are found to be a criminal. Alternatively, you could put your money into a slum bank, which wouldn't have as much security but wouldn't have the computers to tell them you're a criminal. The final bank type would be a Mafia bank. Only available to high ranking Mafia members, these would have high security, and you would be able to use them unless the police found them, in which case you would lose everything in there. The more protected it is, the higher in the Mafia you would have to be, until you found the best Mafia base, protected by a self-destruct system that would reset the game world. New randomly generated space maps, and an instant respawn for everyone, so it's akin to starting a new game.

(CAPTCHA: fglis first. Who writes these things?)
 

hermes

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I would make a space combat simulation. It would have to have simplified controls since it has to work well in consoles, but I would do it in the vein of Babylon 5/Freespace story.
killian ae said:
I don't think that we should be putting are ideas for games on a gaming website. Chances are someone who regularly visits this website will most lightly get involved in the game industry. And he or she(probably he) might subconsciously steal your idea with out knowing it. Or they may just rip you off ether way someone's getting sued.
They are free to use my idea... I don't even mind if I don't get any credit.
 

burgbrand22

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I'd make a game that would not feature Windows Live, any DRM, boring cut scenes, loading times, bugs, ripoff DLC, and other sorts of that nature that has made modern gaming a pain in the butt to deal with sometimes.
 

Romblen

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Oct 10, 2009
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Think of a FPS sniper game, a good one, then mix it with Mirror's Edge and make it free roam. It's now an assassination free roaming parkour game. The game could even have a trade off by making it possible to shoot from a closer distance at the expense of a more difficult escape or visa versa.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Terminate421 said:
Vault101 said:
I always had this idea for part of game

anyway your in a standard, somwhat dull fantasy world like oblivion

the AI is noticibly bad and somwhat uncanny, people wandering around saying the same things over and over, it takes a while for your charachter to notice this, then things start gettign uncomfortable, somones eyes flahs red for a secodn when you talk to them it gets underving

then a hooded figure apears to tell you your actually dead, he points out how strange everyone is acting and how no matter how hard you try you will never break down that door, the world is inside youre head

at which point everyone attacks you, the sky goes black and the world starts to fall apart because a deamon is trying to enter your mind

anyway I realised the flaw here is pointing out the bad AI to the player could break imersion even when you start the real game
So it will look like
The Ending Boss to Dead Space 2 (Which was kinda cool)
AAAAHHH look away! look away!


sorry my fault
 

badgersprite

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Sep 22, 2009
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Mine would be a completely off the wall action-adventure game set in the world of Imagination. Your protagonists are kids whose daydreams in class form the game levels. You might go to one level where you get to fly around on a hoverboard firing lasers at bionic alien supermodels, and then go to another where you're a karate kicking princess rescuing yourself from fire-breathing dragons and ninjas by using aerial kung fu on them.

Your main villains are the Triumvirate of three demons Boredom, Seriousness and Reason who happen to have taken over the school and are intent on turning children's minds into gray places of dullness and dreariness. The only way you can keep your protagonists' minds safe from being taken over is to do the most outlandish and exciting things when you're in their heads. The more creative you get in their imagined worlds (or the crazier and more ridiculous you act in the school itself) the harder it is for the Triumvirate to get a hold on you.

I'd just want to make the craziest, most mindlessly fun and hilarious experience imaginable.
 

Terminate421

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Vault101 said:
Terminate421 said:
Vault101 said:
I always had this idea for part of game

anyway your in a standard, somwhat dull fantasy world like oblivion

the AI is noticibly bad and somwhat uncanny, people wandering around saying the same things over and over, it takes a while for your charachter to notice this, then things start gettign uncomfortable, somones eyes flahs red for a secodn when you talk to them it gets underving

then a hooded figure apears to tell you your actually dead, he points out how strange everyone is acting and how no matter how hard you try you will never break down that door, the world is inside youre head

at which point everyone attacks you, the sky goes black and the world starts to fall apart because a deamon is trying to enter your mind

anyway I realised the flaw here is pointing out the bad AI to the player could break imersion even when you start the real game
So it will look like
The Ending Boss to Dead Space 2 (Which was kinda cool)
AAAAHHH look away! look away!


sorry my fault
My bad, sorry.
I had spoilers for a reason. (Would it look like that?)
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
Terminate421 said:
Vault101 said:
Terminate421 said:
Vault101 said:
I always had this idea for part of game

anyway your in a standard, somwhat dull fantasy world like oblivion

the AI is noticibly bad and somwhat uncanny, people wandering around saying the same things over and over, it takes a while for your charachter to notice this, then things start gettign uncomfortable, somones eyes flahs red for a secodn when you talk to them it gets underving

then a hooded figure apears to tell you your actually dead, he points out how strange everyone is acting and how no matter how hard you try you will never break down that door, the world is inside youre head

at which point everyone attacks you, the sky goes black and the world starts to fall apart because a deamon is trying to enter your mind

anyway I realised the flaw here is pointing out the bad AI to the player could break imersion even when you start the real game
So it will look like
The Ending Boss to Dead Space 2 (Which was kinda cool)
AAAAHHH look away! look away!


sorry my fault
My bad, sorry.
I had spoilers for a reason. (Would it look like that?)



I thourght mabye you were using it for it shorten things, anyway it doesnt matter there was no way I could have know it was for that game plus even if you did metion it was for that game, given the subject matter here it would have been soilers eather way

anyway Im now going to apply blunt trauma to my head untill I forget (not really)
 

bart56912

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Jan 1, 2011
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alexxcodered said:
bart56912 said:
main charcter bad guys plot things that make it diffrent from all the other games
mine whould tell the story of a plane crash survivor and would be about scavinging food and trying to discover the cause of the crash and contact rescuse and its set in the hymalas (i know i dont know how to spell that) the main enimes are wild animals and shell shocked survivers
so lost then
kind of but without the supernataral parts