I'd put it all into an animation studio. One that paid true professional wages, and included a technical research center for innovations in animation, such as perfecting a technique to scan models with photogrammetry into CG models, choreographing the CG through action scenes, and then use some kind of digital rotoscoping to trace over the CG to give them a look of traditional drawn animation. I also think there's possibilities in using machine learning to automatically draw "filler" frames for character model movement, at least for simple ones, where you could maybe only draw, say, 10 frames in a running animation, and the algorithm will fill in 20 more in between them, which would only require relatively light touch ups, so you ultimately either save time on animation, or you do the regular job and are able to supplement it with the extra frames for improving the smoothness the overall animation.
I'd start with licensed adaptations, to ease into the business. My top list of properties I'd want to adapt (although not necessarily in this order):
1) Wheel of Time (obviously with a lot of cuts out of the source material)
2) Metroid (I think there is really fertile ground for a dramatic storyline of Samus dealing with PTSD, with fun action sequences with her list of suit powers)
3) Red Harvest (an old Dashiell Hammett story of a detective being hired to rid a corrupt town of crime, and doing so by playing off the various factions into destroying each other, culminating in open street warfare; it was the inspiration for Yojimbo and in turn for A Fistful of Dollars, and to this day I can hardly believe that it's never received a direct, faithful adaptation. Out of all the things that Hollywood mines for ideas...)
4) Shadowrun (the setting is the favorite part of almost everybody who plays it, and is more than merely well suited for episodic stories; I'm thinking of a nontraditional cast structure, something like 8-10 "main" characters, but only 4-5 are featured on a given episode and there's no set group, so main characters revolve into and out of episodes, and you have constant different character dynamics)
When the studio is safely established, I'd move into developing original stories:
1) a war drama focused on fighter jet action, which is the main impetus for the digital rotoscoping technique I outlined above. At the time I thought this up 5 or 6 years ago, I hadn't yet been satisfied with CG vehicle action sequences in otherwise regular drawn animation, but in the past couple of years major strides have been made to integrate the CG better; Voltron looked pretty good by the end of its run, and there's been a couple other things I can't remember off the top of my head that I consider to be done well enough, so perhaps I'd drop that idea unless I thought there'd be significant cost savings or quality gains. The story would pretty much be an Ace Combat plot in anime form, I am unashamed to say, although I'd aim less for the kind of young adult anime tone that the games are based on for something more grounded and dramatic.
2) a vaguely Legend of Korra inspired adventure story, only the magic is based on music. How the mechanics of that would work I've never bothered to figure out, it's mostly just an excuse to directly incorporate music into the action and to showcase different musical styles and genres. In addition to the standard classical and popular musics of Western tradition, I'd want to incorporate international folk music, such as Indian. It'd be a more idealistic narrative than most of the other stuff I'd want to do. Not to appeal to kids, although I admit that its this original idea that would most likely have mass appeal, but because I think it's genuinely good to occasionally indulge in comforting idealism. Although not simply empty sanguinity. Being good is at times very hard. And I have plans to really put the main character through the ringer.
3) a quasi time travel story involving a bunch of great heroes from history banding together into a sort of A-Team that acts against a dark primeval force that attempts to breach reality across different time events. However, I specifically want to choose a team that represents a broad representation across geography and time. I know that there are pricks who'd cry about "forced diversity", but I genuinely love the sheer breadth of human history and civilizations, and it did not all take place in a lineage from the Greeks to modern Western Civilization. I'd specifically want the chosen characters to have different cultural values, and explore their interactions as a major theme. I also want the chosen figures to not come out of the A-list of history, so to speak. Not Nelson or George Washington or Pericles or Yi Sun-sin or Genghis Khan or the like. Obviously that's relative from person to person, but ultimately I'm gonna choose the people I want, and they're not going to be the biggest movers and shakers of the historical record. And lastly, I want to try to avoid historical people who, although they existed, are mostly mythical figures, such as Gilgamesh.
My list at this moment:
Hiawatha of the Iroquois Native Americans as the leader
The Great Peacemaker, also of the Iroquois, as the team's spiritual advisor and the one whose "magic" is what calls the heroes across time and space
William Marshall, 1st Earl of Pembroke, of 12th century Britain, who rose from landless knight errant to regent of the kingdom
Ōishi Kuranosuke Yoshio, of 17th-18th century Japan, leader of the revenge of the 47 ronin
One of the Trưng Sisters, of 1st century Vietnam, who led a revolutionary movement against China, and who would have a war elephant
I'd like 2 more character for the "main" list; I think that 6 in the team, plus the advisor, is the max that could possibly be supported in a standard animated episode structure, when shared with other characters from whatever adventure is happening. One would be from somewhere out of Africa or the Middle East, although I think the Islamic Golden Age falls too close in the timeline to medieval Europe, which I already have a character out of. I'd ideally like to fill that gap from the 1st to 12th century, but I haven't done the research to find a candidate I'd want in that time from those areas, aside from the whole history surrounding the rise of Muhammed, but I'm shying away from tackling religious conflict (Yeah, it's a big deal in history. No, I don't feel like dealing with Twitter telling me that everything I'm doing about it is wrong). The other character would be definitely reserved for another woman, if I didn't choose another one for the previous slot. I have ideas that she could be one of the Russian snipers of WW2, but I think that's a little too close to the present for my comfort; I'd ideally like all characters to be out of living memory to have more artistic freedom. My other main idea is a soldaderas from the Mexican Revolution in the 19th century, but I'd have to find one that has more than a few paragraphs on a couple of websites for research.
Why'd I bother writing this out? ...I dunno. It's nice to talk about your dreams every once in a while.