I'll just kill Alduin n-

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DEAD34345

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Aug 18, 2010
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In Assassin's Creed: Brotherhood, I got to the ending sequence and then just stopped playing. Not because I didn't like the game as such, but because the ending to AC: 1 had been awful, the ending to AC: 2 had been awful, and what little I had played so far of the AC: Brotherhood ending had been awful. I don't even mean simply in terms of the plot, the gameplay also suddenly turns terrible at the end.

That fucking apple was awful as a weapon, and simply tedious to use. I'd have been better off with the hidden blade and nothing else, but all other weapons get disabled as soon as you obtain it.

I asked myself why I was still playing at that point, and realised I had no answer.
 

Elementary - Dear Watson

RIP Eleuthera, I will miss you
Nov 9, 2010
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I played FFXIII for the 10-12 hours it takes to get to the bit where it stops being so linear... I played that bit over and over until I had a Chocobo, and had killed countless Cactuars, and then just got bored... I had spent so long getting to the open world bit, only to find that the lack of variety, and the boring battles just got too much, and I just stopped playing...! :/
 

TwiZtah

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Sep 22, 2011
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KingsGambit said:
TwiZtah said:
Ninja Gaiden 2 is a joke compared to Ninja Gaiden Black on Master Ninja, Alma is a biiiitch. Also the first enemies will one hit you.
I can't work out what is what...help me out here:

- NG -> NG Black -> NG2 -> NG Sigma -> NG3

Is that right? If so, you're implying that ranked by difficulty Black is harder than 2, whose boss owned me so hard it took about 2 years before I could face him, or the outside world again? NG2 was not easy. I did actually give up playing it because of the difficulty of that one boss, though late returned and beat him without aplomb or fanfare almost carelessly. I'll not be playing Black then, or 3.

I will never ever again say this in my whole life, but maybe the game needs a little...well just a touch of...you know...*hesitantly whispers* EAing. A tiny amount of EA (like microscopic tweasers and radiation suit tiny) to broaden it just a little bit and steer the series back to a point where I would play it again. Bizarre how I thought NG2 was alright but cannot otherwise stand that entire genre of games like Bayonetta, Devil May Cry and other nonsense like that.

I don't see a point in making games so unbearably difficult. Especially when everything is made for console first now and it's all checkpoints in lieu of the vastly superior F5/F9 Quicksave/Load we used to take for granted. It wouldn't be nearly so bad if you didn't have to replay that 2-3 minute build up to the part that kills you....repeatedly.
Ninja Gaiden Sigma is a remake of Ninja Gaiden Black. And yes, Ninja Gaiden 1 is damn alot harder than Ninja Gaiden 2, and i've beaten both. Difference is Ninja Gaiden 2 kills you cheaply, while in Ninja Gaiden 1 your deaths are your own fault because you slipped up.

Ninja Gaiden 3 is supposedly dumbed down to fuck and is easily beaten by a 4-year old with polio.