BinDipper said:
Just off the top of my head, if someone wanted to base a narrative on apartheid they wouldn't literally have to have black and white people being forcefully segregated. They could have blonde and brown haired people being forcefully segregated.
Art doesn't have to imitate life to explore it.
Thats true, but dont you think theres any difference in value to exploring a historical issue accurately and using surrogates for lack of a better word to represent them? I think that it would definitely be damaging to totally track it into fantasy. Aparthied stories are chilling for me because it actually HAPPENED. To like, REAL people. It adds an element of gravity to the story, since it actually talks about real events. People were actually hurt. Its worth exploring the fact that people DID act like that, not a hypothetical where some people hypothetically act like that. Theres a world of difference. To make it dark, real murders and genocides really ring deep for me, a fantastical one just doesnt. When a whole planet explodes in fiction and billions die i dont feel REMOTELY the same level of emotion as when i read the book thief, a book about a small girl during the Nazi ragime. She was real to me. The planet was not. And no quality of author could possible make it more real than the actual events.
Well let's bear in mind that I said the argument still maintains "some" weight in the field of narrative variety. We're getting further and further away from my original point but I'll continue because it's still interesting enough to test my beliefs in a different context.
My point was you can explore the language, architecture, religion and attitude of ancient Egypt without having to directly feature a depiction of ancient Egypt. You could create a sci-fi game that features a civilisation similar to Ancient Egypt for example. If you were to demand more diversity manifests as more games about Ancient Egypt that would be selfish, if you were to demand more diversity manifests as more games about more ancient civilisations, that would be legit.
Thats also true, and i 100% agree with your last statement, egypt was an example. I dont mind how diversity is presented to me, i just want to see a broader range in settings both culturally AND architectually. The pyramids are nice but the culture surrounding them adds a HUGE layer of depth. Also remember historical games have the extra element of "This was and IS real!" authenticity to them. You cant deny thats pretty rad to be seeing a reconstruction of a living breathing society.
You can, it's just highly unethical for you to then try and play off your desire for diversity as some objective political issue.
Thats fine and i accept that.
Mhm, you're not addressing my belief that any kind of personality can be accurately portrayed by any gender or race though.
I think thats true to a degree but let me put it this way:
I dont know where youre from, but if youre just an English speaker, or perhaps a bi/tri/quad linguist (in which case im impressed as hell) theres a billion stories youve never read or encountered from other cultures. I think lifting them out of that context hurts them, why not present them as they are? Do you think theres no unique value to other cultures, both present and past, and that we can simply transition any story (Myth or historical) out of its ACTUAL cultural and historical origins without harming it at all? I dont think so personally. A persons personality is partially dictated by their cultural values and upbringing. Could you tell the story of what its like growing up in Kenya or perhaps rural China in the UK? No. The personalities might be similar, but you cant say they are the same. And your idea of "We can just fantasy it up but keep all key elements the same" feels so unnecessary. Why take such lengths to move it from the actual setting, it seems like huge effort just to avoid using the word "chinese" and replace it with "Finese" or whatever fantasy analogue you use. If youre working THAT hard JUST to avoid talking about another real life race thats ultra uncomfortable.
But their cultural background and experience doesn't have to dictate what race or gender a character is.
In the case of the authodox jew it does. And not to mention although women, men, blacks and whites arnt INNATELY different, the way society treats them is. Expectations in ALL cultures are different for almost everyone. What is it like for a somalian woman today? No idea, but it definitely isnt the same as a British man. True you could shoe horn in a British white woman in somalia for whatever reason, but her experience wont be the same as a native.
And your example only works there because you've picked a factual and historical setting. Stories do not have to be based on fact or history and in most cases aren't. Therefore restricting the player to a certain gender or race does nothing favourable to the story. It only cuts out options.
Thats fine, but sometimes cutting options is good for a SINGLE story, because the author can write a very definite narrative. People treat clementine differently because shes a small girl, to have you customise her entirely would take away the nuance of human interaction or require a lot more coding to add the nuance in for whatever choice you pick. The way Kenny might interact with Lee if he were Russian, White, or Black might be VERY subtly different and to make him customisable would remove that extra level of nuance. It isnt huge, but its why the walking dead is excellent and not just good.
Aww for fuck's sake dude. Why didn't you write "The Walking Dead Season 2 spoilers."
I stopped reading as soon as I realised but man, that's one major fucking spoiler you just gave me.
Now I'm all sad.
Fuck. I am SO SO SO SORRY. I honestly feel so shitty about that. I thought since we were discussing that story you were familiar with how it ends up, since that definitely changed my attitude about the characters.
Shit. Play it ASAP! I cannot be more sorry about this shit o.o