Ever since I started playing the Episodic Adventure series
Life is Strange by DontNod Entertainment three months ago, I can no longer get into any of Telltale Games's Episodic Adventures.
Some of the reasons appear in this video:
I loved
The Walking Dead, and
The Wolf Among Us. I enjoyed the first episodes of
Tales from the Borderlands and
Game of Thrones. Since playing LiS though, it's made everything in TftB and GoT seem completely artificial.[footnote]I am well aware they're video games and thus wholly artificial. But when I step into a game, I can usually forget that and lose myself within immersion. There's no longer immersion for me with TTG.[/footnote]
When I played the new Telltale episodes it bothered me that I have no freedom of movement and ability to explore within actual levels, only fixed cameras within simple set pieces. It's disappointing that there are barely any objects to interact with. The quicktime event action sequences were once welcome breaks between slow moments, but now come off as force injected intermissions to break up mainstream gamer ADD. None of my dialogue options seem to matter; I could just stay silent/wait for the timer to run and still come to the same conclusion as any "choice." All of the "big decisions" with no time limits are so extreme and binary...yet they don't seem to matter at all.
I concede the writing is still excellent, in terms of dialogue and narrative. Yet, the story structure is lacking for its medium, feeling more like animated choose your own adventure novels than actual interactive games.
The beginning of every GoT episode is prefaced with a message.
"You will take on the role of different members of the Forrester household, and determine their fate through the choices you make; your actions and decisions will change the story around you."
Yet we all know that's a lie.[footnote]I suppose part of enjoying entertainment is wanting to be lied to.[/footnote] There are never branching story paths in Telltale Games.[footnote]The conclusion of TWD season 2 doesn't count. And neither does Prince Lawrence in TWAU[/footnote] Your decisions will have little effect on the story and environment. The most you will have control over are the lines said in the moment, and they might be brought up briefly later. The ineffectiveness of player choice is doubled by the fact that their current games are all licensed titles working in established universes with established characters and established canon, so we will never make significant effects in these worlds.
Last week I began playing the third episode of
Game of Thrones - "The Sword in the Darkness", and I stopped abruptly and never resumed. There was no pressing matter to attend to, or something better to do. Telltale Adventures typically last only 2 to 5 hours. Yet I couldn't finish. I just didn't care.
PS: I realize that I also lost interest with the Fables comic series, TWD comics and show, never got into Borderlands shooters, and was losing interest in the GoT TV Series until the previous episode
Hardhome. Is this ironic or a coincidence?
PPS: Telltale still beats the hell outta DontNod when it comes to dialogue tree diversity, voice acting, and animation.