remnant_phoenix said:
So I avoided Demon's/Dark Souls because bone-crushingly difficult has never been my thing, and that's the first, sometimes only, thing that I heard about the game.
Then I heard some other things...
I heard about how Dark Souls has more in common with the original Legend of Zelda than any of its sequels in the sense that Dark Souls dumps you in a big, open world with the attitude of "What? You wanna know where to go and what to do? Go explore and figure it out, that's the point of the game."
I heard that the story seems to follow that same principle, bringing it in line with games like Half-Life, where the depth of the story is discovered by you, rather than told to you (Yahtzee's ZP helped here).
And you know what...that sounds like a game I would REALLY like to play!
So, first question: should I play the first or just wait for Dark Souls II? I'm not going to have spending money for games for a while, so I'll be waiting until after Dark Souls II is out either way.
Second question: any game advice for a beginner?
My advice - don't bother. This is a game meant specifically for those wanting to relive the experience of those ultra-hard arcade games. Compared to other games it's an experience designed to be frustrating and punishing.
This is how you'll spend your time playing Dark Souls - based on my own playthroughs, talks I've had with other players and seeing let's plays - disclamer: this is a rough estimate, no real analysis has been done.
10% exploring new areas
30% grinding XP, items
15% getting around
30% redoing the whole level to get to the boss fight you just failed
15% spewing profanity you didn't realize you knew, punching inanimate objects
The game has no manual saves and features long iterations, meaning if you fail, you have to redo the whole thing. You will fail over and over, till your teeth fillings are ground to a mirror finish, till you can draw any area from the game from memory, till you start navigating the game in your dreams, till you get a discount at your local orthopedist and a suggestion to see the shrink.
The game does have plenty of good things going for it - humanoid combat is among the best I've seen, easily outclassing games like the Witcher 1/2. The level design is refreshing in it's verticality and relatively dense, meaning it packs lots of content into a confined space. The ambience is there, world exploration is interesting and challenging. Sound design is also good, as is level design from a visual and gameplay perspective.
As for the downsides, apart from difficulty, the game has a truly abysmal interface. It doesn't even try to explain it's cryptic stat sheet - but fair enough, you can use your second monitor/box to do that. The true issue lies in usability, or the lack thereof. Actions that normally wouldn't take more than two clicks require ten. UI elements are grossly overscaled. After nearly 40 hours of play I still wasn't sure which key should I press to cancel a popup message.
From a technical perspective features standard to any competent game released after 2000, like pause or mouse smoothing, are absent. No matter how good your hardware, the engine will not go up to 60. With mods it just may, though at the price of instability. Rendering is done by default at 720p, mods allow to up that to 1080p. Resolutions with an AR other than 16:9 are handled via black letterboxing. Game options are, again, severely limited. Which is, I guess, a good thing, because with the horrid interface it's got you'd probably quit the game before you even began playing it.
Summary: If you're the kind of person who practices challenge runs (eg. Witcher 2 ironman), has infinite patience for both bad technical direction and deliberately punishing gameplay, plenty of valium and loads of free time you'll.. appreciate this game. Otherwise save yourself the frustration.