First of all, before I say what no one wants to hear, this has nothing to do with multiplayer. MW2's multiplayer is awesome. That being said, I there are some serious issues with the single player.
First of all, the story really doesn't make much sense. I'm not the first to bring this up; if you read many of the reviews, people do indeed mention this, though they skirt past it swiftly in an effort to make sure their review is "credible." (And by "credible," I mean give a hugely popular game a good review.) I think it's possible that M. Night himself wrote this hastily formulated, sophomoric romp through unlikely scenario after unlikely scenario. Each mission in the game feels like an ultimately unnecessary situation, in which you are placed in the middle of 500 baddies and told to move from A to B. In the end, even though many of these sequences are well executed, they never really seem to coagulate properly against one an other. The whole experience felt like a "whole" less than the sums of its parts.
"Ah," you say, "but it's not about that. Its about the fun, and the action." Well I have an issue there too. Basically, every "cool" scene in the game was just recycled from the original. (I would go into more examples but I don't want to get all spoilery) They took all of the scenes that made MW1 cutting edge and jaw-dropping and just re-did them (in some cases, they re-did them like 5 times.) If I wanted to play a recycled MW, then I would pick up WaW.
Finally, I beat the game on normal difficulty in 4 hours and 50 minutes. I realize this is being sold for the multiplayer, but come on. That's an insulting game length for the price, and further frustrated by the price gouging that they did primarily in Europe.
I guess what I am saying is this: why are we as a gaming community allowing this stuff to pass? Why do we, as consumers, allow a creative environment to become so stagnated? On top of all that, they said the reason for the price gouging is due to a market test, to see if gamers are willing to pay that much for a game. That's like having a McDonald's market test in Somalia, and seeing if starving people will take Big Macs! Don't get me wrong, I still give MW2 an 8 out of 10, and am happy with my purchase. My only question is, at what cost? What does this spell out for the future gaming industry as it moves forward creatively, economically, and frankly, ethically?
First of all, the story really doesn't make much sense. I'm not the first to bring this up; if you read many of the reviews, people do indeed mention this, though they skirt past it swiftly in an effort to make sure their review is "credible." (And by "credible," I mean give a hugely popular game a good review.) I think it's possible that M. Night himself wrote this hastily formulated, sophomoric romp through unlikely scenario after unlikely scenario. Each mission in the game feels like an ultimately unnecessary situation, in which you are placed in the middle of 500 baddies and told to move from A to B. In the end, even though many of these sequences are well executed, they never really seem to coagulate properly against one an other. The whole experience felt like a "whole" less than the sums of its parts.
"Ah," you say, "but it's not about that. Its about the fun, and the action." Well I have an issue there too. Basically, every "cool" scene in the game was just recycled from the original. (I would go into more examples but I don't want to get all spoilery) They took all of the scenes that made MW1 cutting edge and jaw-dropping and just re-did them (in some cases, they re-did them like 5 times.) If I wanted to play a recycled MW, then I would pick up WaW.
Finally, I beat the game on normal difficulty in 4 hours and 50 minutes. I realize this is being sold for the multiplayer, but come on. That's an insulting game length for the price, and further frustrated by the price gouging that they did primarily in Europe.
I guess what I am saying is this: why are we as a gaming community allowing this stuff to pass? Why do we, as consumers, allow a creative environment to become so stagnated? On top of all that, they said the reason for the price gouging is due to a market test, to see if gamers are willing to pay that much for a game. That's like having a McDonald's market test in Somalia, and seeing if starving people will take Big Macs! Don't get me wrong, I still give MW2 an 8 out of 10, and am happy with my purchase. My only question is, at what cost? What does this spell out for the future gaming industry as it moves forward creatively, economically, and frankly, ethically?