I'm having problems controlling Marvel vs Capcom 3

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MGlBlaze

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Oct 28, 2009
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Alright, maybe it's because I'm a rank amateur to fighting games, but I'm finding the game nearly impossible to actually control right now.

For one using the control stick on the PS3 controller is very imprecise and leads to a load of directional inputs that I didn't actually do. I'm guessing the boundaries between diagonals and other directions are too close or something.

The thing that made me rage-quit, however, is when I turn on the input viewer in mission mode and see that special moves don't activate even when I did the right button combination for them. For the sake of example; I'm practicing with Ryu right now on the combo;
Crouching light, crouching medium, crouching heavy, roundhouse kick, heavy hadouken, shin shoryuken.

Shoryuken gives me enough problems getting it to work consistently on it's own normally, yet in this combo it seems to be the only thing the game wants to interpret my inputs as after the roundhouse kick. Even though I can see on screen that I actually made the button input for a heavy hadouken.

For that matter, sometimes I can't even get Hadouken to work on it's own. Ryu just does a normal attack instead. Yes, I know Hadouken is supposed to be laughably easy to do, but something's wrong here.

I don't have much reason to believe I wouldn't have as many problems with the other characters.

Before anyone tells me to use the simple control scheme if I'm having this many problems; That control scheme is what convinced me to even try the game in the first place, but using it both prevents you from doing missions and I would at least like to try and use the 'standard' controls. Not only that, but it seems to limit your movepool far more than I thought it would - at least, it seems that way. Maybe I'm just doing something wrong there too.

So, what's going on? Are the controls as awkward as I think they are or is it because it's simply going to be a while before I can actually play this game?
For that matter, will investing in an arcade stick or something make any sort of real difference?
 

Durxom

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May 12, 2009
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I haven't actually played the game yet, but I'll try and help you as best as I can with my fighting game knowledge.

First off, yes, analog sticks don't work very well for fighting games. You can try your best to use them but most of the time they are to jittery for the precise movements you need, so try using the d-pad if that is an option. As for inputs, you might either be doing it too fast or too slow for it to count as the special move input (ie seperating the direction and the button input too far or too close together for the game to read it)

As for the combos, the same thing might apply. You might be doing it too slow that the game won't register it as a combo with the distance of the inputs, or too fast that you end up cancelling moves before they even come out.

And for fightsticks, it just depends. Some people are better with it and some are better with a pad. That and its a big investment if you really want one.

Hope that helps and, sorry if it doesn't, but overall just practice is the best thing to do with these types of problems
 

MGlBlaze

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Oct 28, 2009
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No need to apologise for anything.

I guess that could be it... problem is that a lot of the combos needed for the missions need to be timed very close together. I'll try varying the timing of the button inputs and seeing if that helps at all, though.

Thanks.

Also, it's nice to know I'm not the only one who thinks the analogue stick controls are awful, though i didn't realise it was a common problem with fighting games.