My dream-game (and game that I hope to actually create in the future, despite its crazy ambitiousness) is a game (exclusively for the PC, all you console-only bastards) that randomly generates an entire world with multiple continents, beliefs, and climates with hundreds (maybe thousands) of randomly generated people. At the beginning, it randomly generates (with nudges in certain directions for radically different philosophies or other factors) dispositions between randomly generated nations or tribes or whatever. The AI would have to be freakishly awesome so depending on very small factors, every NPC can make dynamic choices, which, in the long run, can result in pretty much anything, be it a blood feud, or a rebellion of the merchant's guild, or maybe just a divorce. All the NPCs can have relationships, and have drama, and have preferred shops, or own shops, or whatever. Wars can begin and end based on the actions of NPCs and their dynamic choices. It is possible for NPCs to have big scientific breakthroughs, not just randomly, but based on previous experiences, like a person seeing a rare plant have a strange effect on an animal, and eventually figures out that a certain substance in it can do whatever (all the plants and effects would randomly generate also, just like their appearance). Cities can go into uproar because of the death of a widely liked person. Societies can mourn the death of famous people, especially scientists. Merchants regulate prices based on economic happenings such as war or disease. Plants or creatures (who have contracted disease from plants) can cause epidemics. Some diseases can be passed on to young (mostly only important for wildlife).
(MAYBE) It would be an option for the time-period at the beginning of the game. Like medieval or renaissance or futuristic. I doubt that would happen, though, it'll probably be medieval, though the time-period might be changeable within that, like tribal, or feudal, or such.
All of that and the player is basically just a person. They can go on to greatness, become a person of great influence, be a merchant, or a scientist, or a king. Or they can pull grand heists, or deflower the king's daughter under the guise of an economic rival, sparking up a war, so the prices of goods will rise, forcing both countries into an economic depression, then sell all of the stuff he bought/stole beforehand for huge amounts of money, so when the war dies down, he is rich as ever! Or maybe he could find a cure for some strange disease spreading through a large city and become a famous scientist. Or put an obscure, exotic plant into the water supply of a small town (or large city, hehe, or the king's if he can get to it, ,maybe by bribing the groundskeeper, or revealing hidden information about a rival nation, or by, ahem, sleeping with the queen, anyone?), without even knowing its properties.
What kind of game do you think would epitomize your gaming philosophies? Would you release it for consoles, PC, different? What do you think of my and others' ideas?
(MAYBE) It would be an option for the time-period at the beginning of the game. Like medieval or renaissance or futuristic. I doubt that would happen, though, it'll probably be medieval, though the time-period might be changeable within that, like tribal, or feudal, or such.
All of that and the player is basically just a person. They can go on to greatness, become a person of great influence, be a merchant, or a scientist, or a king. Or they can pull grand heists, or deflower the king's daughter under the guise of an economic rival, sparking up a war, so the prices of goods will rise, forcing both countries into an economic depression, then sell all of the stuff he bought/stole beforehand for huge amounts of money, so when the war dies down, he is rich as ever! Or maybe he could find a cure for some strange disease spreading through a large city and become a famous scientist. Or put an obscure, exotic plant into the water supply of a small town (or large city, hehe, or the king's if he can get to it, ,maybe by bribing the groundskeeper, or revealing hidden information about a rival nation, or by, ahem, sleeping with the queen, anyone?), without even knowing its properties.
What kind of game do you think would epitomize your gaming philosophies? Would you release it for consoles, PC, different? What do you think of my and others' ideas?