I find a game immersing if (in real life) I'm walking down the sidewalk and spot a horse, reach in my bag and look for my ocarina to play Epona's Song*, but I don't consider immersion an important aspect of gameplay. I think there are plenty of games that are considered good without being immersing persay, but a game that leaves you with a feeling of enhanced stealth and extra shuriken has done a good job in reeling you in. Tenchu Z, for example, is a game I've played where I'm not impressed with the gameplay, but I get so damn into the setting that I find myself addicted.
I know that doesn't happen to everyone with every game (immersion didn't help Tenchu Z from getting mostly poor reviews), but because I'm a dork and like stealth games the immersion stole 30$ from my wallet and landed in my XBOX 360's disk tray. I agree that the concept of immersion shouldn't be considered a standard (and therfore judged), but I don't find anything wrong with a game that does immerse some players with hyper immaginations.
*has never happened to me, I swear ;-)
[EDIT] As far as designing games for immersion, I agree its a waste of time and money; shouldn't a good game immerse players anyway?
I know that doesn't happen to everyone with every game (immersion didn't help Tenchu Z from getting mostly poor reviews), but because I'm a dork and like stealth games the immersion stole 30$ from my wallet and landed in my XBOX 360's disk tray. I agree that the concept of immersion shouldn't be considered a standard (and therfore judged), but I don't find anything wrong with a game that does immerse some players with hyper immaginations.
*has never happened to me, I swear ;-)
[EDIT] As far as designing games for immersion, I agree its a waste of time and money; shouldn't a good game immerse players anyway?