The graphics of FIVE years ago? (with apologies for caps)
Dude, System Shock 2 came out in like 1998 and, to hear Yahtzee tell it, Bioshock is SS2 "dumbed down for the console tards". Sadly I still haven't played it myself, but Yahtzee does at least back up his claim - the turrets, the wrench, the hack- PLUMBING, the cyber- PLASMIDS (with more apologies for caps)... the list goes on.
Yahtzee slammed the game for its gameplay, not graphics. I like the look of Bioshock for the same reason I liked Psychonauts - it wasn't just great graphics, it has a certain sense of style. Pity then half the time there?re so many shadows I can?t tell where the heck I and everyone else is most of the time.
Of course, most of the people posting on these forums are reading from the same page, or can hold up their end of the argument if they disagree with the prevailing viewpoint. I think most of us would say that gameplay / story are more important than visuals; some might say that graphica are an integral part of gaming, but not necessarily the be-all-and-end-all.
I disagree with both viewpoints stated here. I believe graphics, plot and game play go hand in hand with the best of games.
The reason why computer games are closer to my heart than films and books is because games can be more eclectic than other mediums.
Using visuals, sound, voices, dialog, the next level of interactivity and choice to tell a story. I'm a firm believer games can go further than any other medium. Of course, 99% of games appear to not bother with the real capabilities games have to offer, so we?ve yet to see just how far games can go (I hope anyway).
This is the reason why I resent so many games. When I heard Yahtzee describe Mass Effect ?has characters spill out their life stories' every time you approach someone, or a phonebook's worth of information is thrown at you when you click on a computer screen of some sorts, I immediately switched off.
To me, that isn't great storytelling (or entertaining).
I think I made a point of this with the dialog and story in my Tomb Raider Legends review.
I'm pretty sure Ico and Shadow of the Colossus has proven to an extent that you can tell a great, albeit ambiguous story, out of almost visuals alone.
Psychonauts is another prime example. It looks great! But the visuals are another character in the story. Its uniqueness drew me in to wanting to know more about the world and the characters. It never felt like a chore learning about the environments and it?s characters.
Take the tormented painter later on; showing his head as a cartoony world of abstact art told me more than any dialog could.