Xzi said:
And I think that would be reasonable criticism of a game that's more than a few kilobytes in size and has several hours to lay out a plot. What you're doing here is completely failing to fill in the blanks which the rest of us did in our own way. Maybe the military has come to kill the alien, and the people don't want to see that happen. Or maybe the war is everywhere, and faced with that inevitability, the people follow the alien into the warzone for what protection it can offer. Sometimes bits and pieces are left out of a movie or a piece of art to allow you to come to what conclusions you may. And if you come to no conclusions at all, that may reflect more on you than whatever it is you're viewing.
Filling in the blanks is necessary when the game attempts to make a statement. You could fill it in yourself, but its the writers job to make you give a damn about the characters. You assume that because the game doesn't offer you any kind of detail that it obligates to make your own. "The man killed the dragon that killed his parents" take this as an example. One would directly assume that the man was poor innocent victim, but what if the man was evil? What if the dragon needed his parents to feed his babies? What if the dragon acted on behalf of a higher power? In this game it is the same deal, it isn't bits and pieces are left out, it's, no context is given at any point. At all. By your logic, maybe the people were evil. Maybe the are stupid for going into the war. Maybe the alien deserved to die. Maybe the war has a purpose. It tries to make you feel bad for something with no explanation. Would you feel as bad if you see a random person die, or a person you've known for several years, who gives blood and does 20 hours of charity a week.
And as a side note, Armor games (whose flash games i played frequently during school) are often simply abstract and strange. It's equally possible that everyone on this forum including me have simply been reading too much into this game.