I'm sure this topic's been covered before, but let us tread this ground again. Recently I've been DM'ing two D&D pen and paper games (over msn nonetheless(though we've played in person a lot too)...oh the irony). I have three players in one (A dedicated roleplayer/power gamer, a Powergamer/munchkin/MMO-fanatic new to the concept of RP'ing in an RPG, and a guy learning the ropes.)
The aforementioned two are also the players in the second game (since we're on at different times we need something to pass the time when one's missing, soon starting a game with the dedicated RP'er/Newbie). As me and the dedicated roleplayer(RockSiccors here on the escapist) have experienced time and time again, the powergamer/munchkin/kill-shit-loot-repeat guy lacks any sense of character depth, developement or plot. Let's just say he was allowed one try at DM'ing, and none more.
While we were playing the other day, he complained that I, as a DM, had placed a deck of many things (magical deck of cards) in the middle of the road, and they'd spent a couple of sessions dicking around with that (though nothing physical or plotwise was stopping them from moving on).
He even went so far as to say "There's too much character developement and ethical choices in your games,and shinies are supposed to be good, that's the way it is in video games!" To clarify that last part, he's used to adventure games and MMO's, where shiny = good. I love explosive runes and gullible bastards, and I've been determined to pry him away from the shiny = good and only good mindset.
Though he's said similar-ish things before, this was the first time he actually directly, irrevocably expressed a hate of character developement and plot/story, which I find ironic, because he's got a collection of over 250 movies in his appartment, and they're his big passion.
Sorry about that, needed to vent a bit. But please, tell me your thoughts on it.
As for discussion value, how important is character depth/developement and plot to you in different media or just general? Bonus points for opinions on PnP games.
The aforementioned two are also the players in the second game (since we're on at different times we need something to pass the time when one's missing, soon starting a game with the dedicated RP'er/Newbie). As me and the dedicated roleplayer(RockSiccors here on the escapist) have experienced time and time again, the powergamer/munchkin/kill-shit-loot-repeat guy lacks any sense of character depth, developement or plot. Let's just say he was allowed one try at DM'ing, and none more.
While we were playing the other day, he complained that I, as a DM, had placed a deck of many things (magical deck of cards) in the middle of the road, and they'd spent a couple of sessions dicking around with that (though nothing physical or plotwise was stopping them from moving on).
He even went so far as to say "There's too much character developement and ethical choices in your games,and shinies are supposed to be good, that's the way it is in video games!" To clarify that last part, he's used to adventure games and MMO's, where shiny = good. I love explosive runes and gullible bastards, and I've been determined to pry him away from the shiny = good and only good mindset.
Though he's said similar-ish things before, this was the first time he actually directly, irrevocably expressed a hate of character developement and plot/story, which I find ironic, because he's got a collection of over 250 movies in his appartment, and they're his big passion.
Sorry about that, needed to vent a bit. But please, tell me your thoughts on it.
As for discussion value, how important is character depth/developement and plot to you in different media or just general? Bonus points for opinions on PnP games.