Let's be honest, sometimes the controls in a game get to the point where we wonder what we are being punished for.
Be it the need to hold down a button for long periods of time, branding yourself with its shape, or tap a button for long periods of time, resulting in an acute case of claw hand, sometimes games seem to decide that if they are going to be beaten, they are at least going to cause us pain in return.
So, my fellow escapists, I ask you, what games have abused your hands, and in what way? My example would be from FFVIII, the boosting system would have you hold down select for long periods of time while furiously mashing square, resulting in both a rectangular imprint and hand cramp.
Be it the need to hold down a button for long periods of time, branding yourself with its shape, or tap a button for long periods of time, resulting in an acute case of claw hand, sometimes games seem to decide that if they are going to be beaten, they are at least going to cause us pain in return.
So, my fellow escapists, I ask you, what games have abused your hands, and in what way? My example would be from FFVIII, the boosting system would have you hold down select for long periods of time while furiously mashing square, resulting in both a rectangular imprint and hand cramp.