Okay, to start this off I'm going to quote myself from a different thread because, yes, I'm THAT important:
Why do we hate the games we love so much? Why do we blast developers for putting in long story-heavy cutscenes in RPG's? Wouldn't that be like getting mad at a Heavy Metal Drummer for playing too fast? Why do we complain when platformers like Mario, or Mirror's Edge have crappy storylines? Hey, here's your storyline: "See that thing over there? Go run and jump toward it... let me know when you get there."
Now don't get me wrong, I think innovation is important. I always want to see NEW gameplay designs and be told great NEW stories; I hate cookie-cutter games (read: Devil May Cry/God of War/Dante's Inferno) quite a bit. I just think it's okay to see new innovation within the genre it's meant for. People blast games like Xenosaga or FFXIII for being too linear and cutscene heavy; they whine about the combat in Silent Hill; it's like everyone wants to play the game "their own way" without taking into the fact the type of game they're playing.
Mario games (that are actually Mario games) will always have you run around and jump on things. WWII shooters will always have you going after 'dem Nazzys with your trusty rifle and war buddies.
So what's the problem with that? Why not just judge based on how WELL the game does what it intended it to do?
Mass Effect is an RPG based on telling a STORY with some shooter elements thrown in... why blast it for not having space flight sequences or for the fact that the "Shooting is too simple." It's an RPG! Let it be an RPG... if you like shooters, but don't like RPG's... don't play it.
Just for fun, I want SquareEnix to remake Final Fantasy VII with the 16-bit Super Nintendo engine. I want to see the look on people's faces when their beloved silvery-maned badass son of a god is reduced down to mere pixel art. Then release it in a pack with FFIV and FFVI and see how well it stands up to RPG's that were made when story HAD to be the focal point because the graphics weren't strong enough to appeal to the A.D.D. kids who demand epic FMV battles, then complain about the fact you can't control them.
Next thing you know we're going to start judging the stories in our puzzle games.
(Pssst... hey!)
What?
(Portal.)
Shit >.<
So with that, I ask you... yes you:Me said:If you play Mario for the story, get bored during dialogue-heavy RPG cutscenes, whine about grinding in MMO's, and complain about resource management in RTS's...
You're doing it wrong!
Why do we hate the games we love so much? Why do we blast developers for putting in long story-heavy cutscenes in RPG's? Wouldn't that be like getting mad at a Heavy Metal Drummer for playing too fast? Why do we complain when platformers like Mario, or Mirror's Edge have crappy storylines? Hey, here's your storyline: "See that thing over there? Go run and jump toward it... let me know when you get there."
Now don't get me wrong, I think innovation is important. I always want to see NEW gameplay designs and be told great NEW stories; I hate cookie-cutter games (read: Devil May Cry/God of War/Dante's Inferno) quite a bit. I just think it's okay to see new innovation within the genre it's meant for. People blast games like Xenosaga or FFXIII for being too linear and cutscene heavy; they whine about the combat in Silent Hill; it's like everyone wants to play the game "their own way" without taking into the fact the type of game they're playing.
Mario games (that are actually Mario games) will always have you run around and jump on things. WWII shooters will always have you going after 'dem Nazzys with your trusty rifle and war buddies.
So what's the problem with that? Why not just judge based on how WELL the game does what it intended it to do?
Mass Effect is an RPG based on telling a STORY with some shooter elements thrown in... why blast it for not having space flight sequences or for the fact that the "Shooting is too simple." It's an RPG! Let it be an RPG... if you like shooters, but don't like RPG's... don't play it.
Just for fun, I want SquareEnix to remake Final Fantasy VII with the 16-bit Super Nintendo engine. I want to see the look on people's faces when their beloved silvery-maned badass son of a god is reduced down to mere pixel art. Then release it in a pack with FFIV and FFVI and see how well it stands up to RPG's that were made when story HAD to be the focal point because the graphics weren't strong enough to appeal to the A.D.D. kids who demand epic FMV battles, then complain about the fact you can't control them.
Next thing you know we're going to start judging the stories in our puzzle games.
(Pssst... hey!)
What?
(Portal.)
Shit >.<