In defence of the controller over the mouse for online FPS

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rossatdi

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DeadlyFred post=9.71252.720726 said:
I still am not understanding how you can claim the sum and total of physical and metal facilities exercised in gaming are not equally applicable to either medium.
Because one medium favours repetitive reflex training to a greater extent than the other. Simple as.
 

DeadlyFred

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Analogies are not literal references. They are, in fact, typically applied with an extreme contrast in order to represent and point out the similar though less extreme virtues of the point in fact.

Ergo,it does not matter how much guitarists are paid or how in-demand they are. Guitar playing is an aspect of skill, one which is not easily mastered and one which relies heavily not only on metal aptitude but on physical acumen. Guitar Hero, on the other hand, while requiring both attributes does not necessitate nearly the level of competence required to play a real guitar.

Interpreting analogies in a literal, face-value sense renders them utterly useless and invariably falls to the asinine enterprise of attempting to validate a metaphorical statement into realistic contenxt when it was intended only to act as a contrast of application by comparison.
 

rossatdi

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Eggo post=9.71252.720747 said:
rossatdi post=9.71252.720743 said:
DeadlyFred post=9.71252.720726 said:
I still am not understanding how you can claim the sum and total of physical and metal facilities exercised in gaming are not equally applicable to either medium.
Because one medium favours repetitive reflex training to a greater extent than the other. Simple as.
And at the same time, it favors everything else to a greater extent as well. This isn't a zero-sum scenario.
Erm, a mouse and keyboard does favour everything in FPS games. Controlled movement is easier due to an analogue input. Some people find mouse and keyboard hurts their hands where as a controller doesn't. Certainly without my mouse having many buttons I can't fire, secondary fire, grenade, knife, secondary grenade as seamlessly. I would have to take a finger of WASD to get to some of these buttons. Assuming thumb is kept for space/jump and little finger for ctrl/crouch and shift/run.
 

DeadlyFred

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rossatdi post=9.71252.720743 said:
DeadlyFred post=9.71252.720726 said:
I still am not understanding how you can claim the sum and total of physical and metal facilities exercised in gaming are not equally applicable to either medium.
Because one medium favours repetitive reflex training to a greater extent than the other. Simple as.
Pretty much everything you do more than once is an exercise in reflex training. There is absolutely no difference in the practical application of rote mental conditioning from PC games to console games. The fundamental execution of both is utterly identical regardless of the nature of control schemes. You're basically trying to say that water tastes different if you drink it out of a blue glass or a red glass.
 

DeadlyFred

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Cheeze_Pavilion post=9.71252.720768 said:
DeadlyFred post=9.71252.720757 said:
Analogies are not literal references. They are, in fact, typically applied with an extreme contrast in order to represent and point out the similar though less extreme virtues of the point in fact.
Not when I apply them. I try and find ones that point out similarities and contrasts of equal extremity.
I craft my analogies roughly to scale of the void of logical reasoning I am attempting to bring to heed, for maximum effect.
 

rossatdi

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Eggo post=9.71252.720778 said:
rossatdi post=9.71252.720773 said:
Erm, a mouse and keyboard does favour everything in FPS games. Some people find mouse and keyboard hurts their hands where as a controller doesn't.
I love it when you conflate subjectivity and objectivity together and try to present it as objectivity.

It never gets old!

rossatdi post=9.71252.720773 said:
Controlled movement is easier due to an analogue input. Certainly without my mouse having many buttons I can't fire, secondary fire, grenade, knife, secondary grenade as seamlessly. I would have to take a finger of WASD to get to some of these buttons. Assuming thumb is kept for space/jump and little finger for ctrl/crouch and shift/run.
Aww, someone hasn't played Team Fortress Classic or Fortress Forever. You casual gamers are adorable.
Didn't your parents ever teach you to respect you elders? Explain to me how Team Fortress Classic has relevance here? Please, I'm waiting to hear.

About the hand pain, it is a fact that some people suffer this. It's not a subjective fact because you don't suffer it. Say person x is a hardcore gamer that loves playing whatever for hours at a time but a PC interface causes him pain. Its an objective problem with the input method, one that controllers don't suffer. Of course some of us apparently have problems operating two joysticks at the same time so I guess there's a percentage of cripples for both input methods.