Zachary Amaranth said:
Atmos Duality said:
Aye, not all change is good.
"Bold but random/stupid" isn't the solution to "Safe but stagnant/overdone".
It's much better to have some actual vision for the project, rather than changing shit just to make it look like you're making progress...I saw enough of that in the 90s.
Indeed, O'Neill.
I have friends who seem to be big fans of twist endings, whether or not they make sense. Granted, if you didn't see it coming, but can look back at all the pieces, yeah, it can be pretty good (shocking does not make a good ending either, so "I didn't see it coming, but it makes sense" does not rule out "stupid" as well). And yeah, a well done twist in a well done plot tends to thrill me.
Then there's the "pulled from ass" ending. And just because I didn't see it coming doesn't mean it's good.
Having not actually played XIII, I don't know which this is. I don't know if it would have been a series of well-played ideas in another game, or if not calling it "Final Fantasy" would have meant nothing and it was still trash. I was curious about the defense of the series because I thought maybe it would point out some salient points. I more got "you're playing it wrong!" from this article. More a "How silly to expect a final fantasy game in a final fantasy game" than a specific endorsement of the game. Or even a proper defense.
-I think you're just misinterpreting me, not playing the game wrong. I think that, after 13 entries, the FF series should be granted some room for drastic changes, instead of confining itself to former structures.
-Virtually every FF game that's come out after 7 has received some form of backlash, essentially for not being like the one before it. FF13 isn't the first FF title to be like this, sure, but it is the most recent one, and it did make the most extreme changes to the series (save for 11, which wasn't exactly "loved" either). Yes, I know, lots of FF games have made innovations. I'd say none of those core games have made changes as extreme as the ones in 13 though.
-But, to your point, my goal was to explore the relationship between the artistic aspirations of the developer, the demands of the hardcore fanbase, and, to a lesser extent, the pressures both of these factors bring upon a franchise's commercial success. I used FF13 as a lens through which to look at this. This issue is not uncommon to many game companies.
-I don't care if you thought the game was good or not, really. If you think that was the point, that I was trying to give some sort of "retro review" of the game, then I don't think you're reading into the whole of my essay. I'm not "endorsing" anything. Lord knows I wasn't paid by Square Enix to write this.
-Also, one of my points was to say that people didn't realize that these changes didn't "come from nowhere," but that the developers had announced their aspirations before the game even came out.
-I really, really don't think FF13 wanted to "change shit for change's sake." There's changes people like, and there's changes people don't like. Lots of people didn't like them. That's okay. But, lots of people did like them. Just because you (not you specifically, Zach) didn't like them doesn't mean that they were made for no reason.
-That being said, when I researched feedback to FF13, I saw many complaints essentially boil down to one sentiment: this isn't what I'm used to, it's not what I expected from this series. Now, one could say "I wouldn't care if it was different if it was actually GOOD." Okay. Fair enough. That's your opinion, that they were bad. It's not my goal to tell you "no...YOU'RE WRONG!!" My goal was to present an alternative reading to the backlash, a possible underlying motivation to the hatred. Most outlets haven't really taken my position. I thought it'd be nice for readers to have another side of the argument laid out for them. Could "Final Fantasy" get away with trying a new style of game with all of their loyal fans? I don't think that they could. Rather, I know they couldn't. They tried to with 13. It didn't work.
-I think the game still would've been trashed if it hadn't changed anything. They're stuck in this weird limbo between their desires to break from making standard RPG games, the fans' desires to have the type of game they're comfortable with, and the market's desires to make something safe enough to ensure blockbuster sales, both for now and for the future. I found that to be a bit of a tragic situation for them.
-And another thing, comparing Final Fantasy 13's relationship to past Final Fantasy games to standard Halo games' relationship to Halo Wars isn't really a valid argument. FF13 wasn't really an RPG, yes, but it's not like it dropped every RPG element from its design. It was a hybrid of action, RPG, and FPS, game design, as I see it. This is what the developers said they had in mind when creating the game as well. That still doesn't make it a real RPG though.
-Basically, I think that, for many people, separating yourself from the inherent expectations of a "Final Fantasy" title is more difficult than you think. Why was it "bad"? I'd argue that it's because you can't shake yourself from what you thought you were going to get. Without Final Fantasy having a legacy, without it having certain traditions it adheres to, I think that FF13 would've been received better. If it was a standalone title, perhaps even one from a separate company, I don't think it would've been as roundly bashed by the core fans the way that it was. Hindsight is 20/20, though.
-You'll notice that I used "I" and "me" often in what I just wrote. That's because this is just my opinion, how I saw things. Anyways, thanks for the feedback Zachary, hope I gave you some insight into where I was coming from upon writing this.