I do like to roleplay. I roleplayed the fuck out of Morrowind, defining my character's personality, how she spoke, how she reacted to things throughout the game and what decisions she made, even though in the game she was more or less blank. But in a game like Half-Life 2 I don't feel like I can roleplay, because I can only play a pre-defined role, and all I can choose is how I feel about it. The impression I'm left with of Gordon is that he's a pushover; he does what people tell him to do in all cases, he never does anything of his own initiative, and if he has any thoughts of his own, they're his feelings about being railroaded into all these events he has no say in. He's powerless.Lilani said:snip
I know that a lot of what I'm saying is personal taste. I'm trying to show Shamus (and the people like him I've seen before) that there's more than one way in which people experience games, and the people who dislike silent protagonists don't do so because we want backstory "shoved down our throats" or because we want dipshits shouting fratboy dialogue in our ears. This article makes several fallacious arguments like this, from the sweeping and unfair generalization that "extroverts" are to blame (I'm about as introverted as they come), to the argument that games will inevitably do characterization badly, so they shouldn't even try. That's what I'm trying to argue against.
I'd also like to respond to those comparing the concept of silent protagonists to literature such as The Odyssey or Isaac Asimov's books. I don't feel that a silent protagonist compares to even the blandest character in literature; a silent protagonist is a bland character to the extreme. Even a passive observer in a novel will have a voice, will have thoughts of their own, and may even make decisions and develop as the story goes on. There's plenty of room for characterization in a game where the real story is that of the world; a storyteller who knows what he's doing doesn't have to sacrifice the main character to tell an interesting story of the world, or the other way around.