Here's the thing - A review that does not reflect the actual views of the writer is a poor review. The addition of a number at the end doesn't change that. If the text makes the game come across as a terrible game, yet the reviewer likes it, then that reviewer is a very poor writer.Phoenixmgs said:I don't understand how you don't get what a numerical value offers. It's not like people (rational people) what a number score just to see how high there favorite game scores or so they don't have to read a review because they are lazy.
Firstly, a numerical score is useful because many times the text of a review will be more positive or negative than the reviewer wanted. Maybe they spent more text on the game's flaws (which is fine) or they felt there really wasn't much wrong with the game but just didn't dig it that much.
Furthermore, if you write a negative review, but still end up recommending the game, that means that to the writer the positives he or she did bring up weigh more than all the negatives. That's all it takes to make a seemingly negative review a positive one, with reservations.
There's a lot of things bad with this game, but the things that are good make up for it - In the opinion of the writer. That's an important thing to keep in mind - It's an opinion. It can be an informed opinion, but it's still an opinion.
And I argue that you shouldn't rely on how people "feel" at all. I read reviews to find descriptions of features that I enjoy, or believe that I would enjoy. That and to find out if there is any element of a game that makes it a non-starter for me (Excessive QTE, poor lock-on aiming systems).Phoenixmgs said:Secondly, it's nice to see how someone feels about one game vs another (in the same genre) to help you decide which one to buy now and what to try later if they both came out during the same time.
I very rarely make a poor purchase, because I know specific elements to seek out and avoid. That and I look at the aesthetic and thematic qualities of a game first, with the consideration for gameplay being primarily - Does it work at all and would I hate it?
Thus why I read multiple positive and negative reviews. The more text to elaborate on what the game actually does (Right and wrong), the better.
I don't get this obsession with "better". The only part that matters is - Is this game good for me or not? If Game Y is better than game X, but I'm reading the review for game Y, then obviously it's more interesting to me.Phoenixmgs said:Just reading written text of both reviewers isn't going to be that helpful in trying to figure out which game the reviewer thought was better. Also, it's nice to have a quick way to see what a reviewer thought about a series of games (how he/she ranks all the Metal Gears, Halos, CODs, GTAs, etc.) so you can determine if they like the same aspects that you like about series, which is very informative when they go to review the latest sequel coming out.
I don't play a rating. I play a game, with gameplay mechanics and themes that I enjoy. The numerical ratings distract from the assessment of those things. Or at the very least, contribute absolutely nothing to it.
The numbers in reviews of other mediums is equally arbitrary. If you base your media consumption solely on the basis of what is best, then you ignore the specific qualities of the product.Phoenixmgs said:Other mediums use number scores too and the professional criticism within those mediums is just fine. I don't think anyone is saying to score a game, a number exactly represents the reviewer's feelings on a game either. However, that number is more informative than not having a number. Just because you can use something the wrong way doesn't mean it doesn't have real legitimate uses.
It's an over reliance on popular perception (What everyone else likes) rather than learning what you like and how to look for it.
An aggregate of Yes and No would be pretty much just as useful as the current Metacritic 100 point scale aggregate. Which is to say, not very good at all for actually judging the quality of a specific product. A high aggregate tells you that a lot of reviewers like it, but not why (Or why not). So you would still end up with majority voted bad games at the bottom, and good games at the top - But avoid the obsession with numbers entirely.
I fail to see how a simple Yes/No tally would be less useful, when you still need to read actual reviews to learn about the product.