MrFalconfly said:
Well, I freely admit that it's maybe me who's the oddball.
There's actually quite a few games with "great stories" that I haven't gotten into, mainly because I thought the gameplay was shite (not even objectively shit. I just didn't like that particular style of gameplay).
Dragon Age for example (my sister loves those games, and I just find them boring, because I think the controls disconnect me too much from the characters), or World of Warcraft (I really bloody hate RNG based gameplay), or Final Fantasy, or indeed most turn-based games.
Maybe it's because of the games I grew up with. I was born in '92 and my first games were Crash Bandicoot 3 Warped, and Spyro the Dragon. Mainly 3D platformers where you almost developed a "telepathic" link with the character.
I think that might explain a lot. My early gaming days were filled with adventure games and RPGs. The stories weren't just a bit of background info to make the game world vaguely more interesting, something you could easily miss if you skipped the opening or didn't read they manual, they're part of the package. As simplistic as some of those early games were, they did leave me with a lot of admiration for people who tell stories and build worlds. To me, interactive stories are a big part of what makes videogames an interesting and unique medium.
And sure, of course I'll playing something that doesn't really have a story if it's really fun. Super Mario World was one of my favourite games back when I was young. I still think Tetris is amazing (but Lumines is nice, too). However, as long as the gameplay or stability isn't too distractingly bad, I'm willing to play nearly anything with a compelling story. I'm terrible at shooters and don't particularly enjoy them, but I
had to find out what Spec Ops: The Line is all about. No regrets there.