So I realized I didn't have the Firestarter achievement in COD [email protected] I've been grinding on it
for days (I say grind because in effect that is what you are doing..in essence it's almost as boring as gold farming for some MMORPGER..)
Here I am,allegedly just "another soldier" yet I am the one tasked with leading the charge and taking out the enemy..There is a endless supply of friendlies..stay in one place and watch a couple of your "team mates" get shot,hear Sgt.Roebuck call "CORPSMAN" or hear Polonsky whine to Roebuck a bunch and suddenly "Pvt.Leopold" becomes "Cpl.Winston" (a cookie for anyone for recognizing the last 2 names)
WHY can't I have team mates with enough balls to NOT get shot? I know war=murder but if you sit in a "safe" place long enough(shrouded from tossed frag grenades) you'll understand what I mean.
Why is it they are armed with "superior" firepower and they never use it? They always seem to let me handle the sumbitch that is within sneezing range of them yet when I need help..they are behind me and usually standing in the frickin way if the enemy lobs a grenade and I am the only one in range of it...also the enemy always manages to throw the grenades so they land at MY feet..no one else..I could have a frickin battalion standing in front of me,all lined up nice and neat and their magic throw lets the grenade land right on me.
I'm tired of the game devs handicapping the player or the friendly AI so when you play on "Realistic" or "Veteran" you basically have a Red Ryder BB gun and the enemy has the equilivant of a 120mm cannon which always manages to hit you and if it hits your foot or god forbid your elbow while you are in cover.. BOOM your dead..however when you are shooting them..even with their own weapons,it takes 3 rifle mags,2 pistol mags of ".50" and running up to them and shanking them 12x in a row so they go down.
I don't think Ubisoft is going to fix the lethality of the SPAS-12 or the FAMAS in the rainbow series which pisses me off..There are way more powerful rifles represented in that game and yet they seem to be as effective as tickling the enemy.
Speaking of effective,I was doing Terrorist Hunt on Villa in RB6V2 and a terrorist NOT wearing body armor of any kind ran up next to me and I was able to hit him IN THE HEAD with a shot from the Desert Eagle (which is supposed to be .50AE) and it just stunned him...WTF is up with that? He stopped and leaned back a little bit and killed me with his SPAS-12 which was STILL POINTED AT THE GOD DAMN ground..
In short,..FUCK the devs who progam the AI for shit. Despite the odds..if you shoot first and the enemy shoots after you,the game balances it towards the enemy's shot hitting and KILLING you.
The team mate AI in frickin GRAW 2 had more sense.
and don't get me started on RB6V2's terrorist spawning..WTF? Does scotty beam them in?
for days (I say grind because in effect that is what you are doing..in essence it's almost as boring as gold farming for some MMORPGER..)
Here I am,allegedly just "another soldier" yet I am the one tasked with leading the charge and taking out the enemy..There is a endless supply of friendlies..stay in one place and watch a couple of your "team mates" get shot,hear Sgt.Roebuck call "CORPSMAN" or hear Polonsky whine to Roebuck a bunch and suddenly "Pvt.Leopold" becomes "Cpl.Winston" (a cookie for anyone for recognizing the last 2 names)
WHY can't I have team mates with enough balls to NOT get shot? I know war=murder but if you sit in a "safe" place long enough(shrouded from tossed frag grenades) you'll understand what I mean.
Why is it they are armed with "superior" firepower and they never use it? They always seem to let me handle the sumbitch that is within sneezing range of them yet when I need help..they are behind me and usually standing in the frickin way if the enemy lobs a grenade and I am the only one in range of it...also the enemy always manages to throw the grenades so they land at MY feet..no one else..I could have a frickin battalion standing in front of me,all lined up nice and neat and their magic throw lets the grenade land right on me.
I'm tired of the game devs handicapping the player or the friendly AI so when you play on "Realistic" or "Veteran" you basically have a Red Ryder BB gun and the enemy has the equilivant of a 120mm cannon which always manages to hit you and if it hits your foot or god forbid your elbow while you are in cover.. BOOM your dead..however when you are shooting them..even with their own weapons,it takes 3 rifle mags,2 pistol mags of ".50" and running up to them and shanking them 12x in a row so they go down.
I don't think Ubisoft is going to fix the lethality of the SPAS-12 or the FAMAS in the rainbow series which pisses me off..There are way more powerful rifles represented in that game and yet they seem to be as effective as tickling the enemy.
Speaking of effective,I was doing Terrorist Hunt on Villa in RB6V2 and a terrorist NOT wearing body armor of any kind ran up next to me and I was able to hit him IN THE HEAD with a shot from the Desert Eagle (which is supposed to be .50AE) and it just stunned him...WTF is up with that? He stopped and leaned back a little bit and killed me with his SPAS-12 which was STILL POINTED AT THE GOD DAMN ground..
In short,..FUCK the devs who progam the AI for shit. Despite the odds..if you shoot first and the enemy shoots after you,the game balances it towards the enemy's shot hitting and KILLING you.
The team mate AI in frickin GRAW 2 had more sense.
and don't get me started on RB6V2's terrorist spawning..WTF? Does scotty beam them in?