Pre-NES days aside, I'd say today. While we still have several outstanding things going for us:
-The AAA industry is insultingly horrible. Deceptive, corrupt, and self-serving to the core, too many devs opt for quick cash-ins on misleading, hyped-up train wrecks of games, then retreat, apologizing profusely while squatting over with a hand behind their back to catch another shat-out steamer to wrap up in a Christmas present adorned with a 60-dollar price tag.
-The mobile games market and Steam market. 99% of the content is some combination of the following ailments: broken, plagiarized, unfinished, asset-pasted, pay2win, pay2advance, scam, inferior clone, has stupid amounts of wallet-burning optional features that bankrupts participants and abandons misers.
-The AAA industry is insultingly horrible. Deceptive, corrupt, and self-serving to the core, too many devs opt for quick cash-ins on misleading, hyped-up train wrecks of games, then retreat, apologizing profusely while squatting over with a hand behind their back to catch another shat-out steamer to wrap up in a Christmas present adorned with a 60-dollar price tag.
-The mobile games market and Steam market. 99% of the content is some combination of the following ailments: broken, plagiarized, unfinished, asset-pasted, pay2win, pay2advance, scam, inferior clone, has stupid amounts of wallet-burning optional features that bankrupts participants and abandons misers.