I'm assembling a group to work on some hobby Independant Game design, anyone got any tips they want to share? I'm sure there are plenty of others as well as my self who would like a good voice of experience giving us some handy warnings.
But that might alienate some of the audience, wouldn't that be a bad thing?the-kitchen-slayer said:Another suggestion, make it rather difficult, but not to the point where a single random encounter will turn you into mincemeat. with games getting easier, a nice difficult RPG would be nice to see
It's gonna be turn based but no silly costumes or she-men... except for purposes of humor. There's also not going to be "magic"Theo Samaritan said:If you are making an RPG try the j-rp thing without the stupid outfits yes?
Also try not to rip off other games too much - although obviously magic cant stray far past the elements =/
o yeah that too! ^^ I found Rules of Play rather dry through... I would go with a lot of Gamasutra articles and Theory of Fun. And I actually found Game Design: Secrets of the Sages enjoyableRead a book about game design. I recommend Salen and Zimmerman's Rules of Play.
Also, don't use too many clichés, even satirically or ironically, or by subverting them. A subverted cliché is still a cliché, and it is now cliché to relying on satire of clichés for humour.Johnn Johnston said:Don't use too many clichés, unless you are using them satirically and/or ironically. Then, make it clear that you are using that for comedic purposes.
You know I was thinking about doing a design document for a sonic game and the first thing I thought was "Man, he'd look awesome with a pair of goggles"ClanClan said:Never add goggles on the main character. Also none of that spiky hair S-Word. Think of a story that is completely different from the other RPGs out there. (ie: Kill the Demon Lord! or Use the light and kill all the evil!)
*sigh* why do some think there is only one taste?*DON'T put too much dialogue into your game - see yahtzee and mass effect