J Tyran said:
ASnogarD said:
Steam isn't a monopoly, it doesn't prevent you from releasing titles but merely decides on its own merit which titles to allow access to its established userbase, which is ironic as Steam gets a lot of flack for allowing any old rubbish in but gets criticism if it tries block any.
I feel Steam is like a huge shop, just be aware of what you are buying and don't expect Steam to keep you safe from shovelware.
The flack is because of the inconsistency and lack of transparency and feedback, an indie dev can make a quality functional game that many or even most people would consider "good" (at the right price point ofc) and get turned by Valve with no explanation. They can get huge numbers of Greenlight votes by attracting the attention of the community and still get either turned down or left in limbo without a decision both with no explanation, yet if they go to "greatgamespublishizerXOXOX" and agree to hand over a huge percentage of any potential income they can get on most of the time (although some still get refused for bullshit reasons, like "we haven't reached a decision on your Greenlight application...).
Meanwhile "greatgamespublishizerXOXOX" is trawling endless back catalogues of broken or garbage shovelware and can list several a week, the shovelware spam is also hurting the visibility and sales of the indies that either managed to get accepted, got through Greenlight or sold their soul to a scalping publisher to get at least some income. Its also hurting the trust of the consumers and making them wary of the shovelware and unwilling to take a chance on indie games in general, so even if they manage to get on there in the first place they are still suffering because of Valves policies.
I agree that Valve are not doing themselves any favours with the whole Greenlight fiasco and publisher favouritism, but its understandable...
Valve started Greenlight as a means for the gaming consumer to vote in which games got the go ahead, and it turned into a popularity contest instead as consumers en-mass cant really be trusted to make decisions regarding a piece of software's viability.
Publishers in turn are entities that revolve around pushing software produced by studios, so if the software is rubbish it is the publisher that should take the hit for publishing rubbish, so its natural for Valve to simply allow publishers to publish material... Steam is more of a market place, and Valve are the landowner and its not their place to judge tastes (just illegal or material that breaches ToS).
Don't forget Valve recently unveiled the 'curator' system where the consumer can follow a popular persons choice of games and use that as a base to evaluate the value of a piece of software.
If you agree with Jim Sterling's reviews and choice of games, you can check his 'curator choices' and see if there is any in there, rather than mucking through the flood of shovelware.
Between Greenlight and this new 'curator' system, I would be inclined to say that Valve is indeed trying (albeit slowly) to empower its userbase to make better decisions, which is better than unilaterally vetoing titles based on some obscure set of scales.
Steam is only required if the title uses Steamworks, otherwise the game developers / publishers are free to publish the title as they see fit... hardly a unreasonable situation to expect Steamworks enabled products to require Steam.
I cant see Valve being the big nasty villain, just slow as usual for Valve who did basically invent the soon tm meme for Valve time
