According to the page on Steam greenlight, it's just placeholder music that a friend loaned the dev while they work on the real score. Also, to answer this issue:CheesyGrin1992 said:Agreed. It was very jarring and not at all pleasant to listen to. It started to irritate me very quickly. There's just too much going on and sounds that don't fit overlapping, then dropping out, and overlapping again. And now my ears hurt. Awful.CriticalMiss said:Am I the only one who thought the music in that video was awful? Because it is.
Regardless, it looks like a game that could be very fun to play, and it seems to be doing a good job of playing off of nostalgia. I'll certainly be keeping an eye on it. I only hope that the nostalgia factor isn't the sole thing that makes it interesting. Or it could get old quickly.
Apparently that's also a work in progress, and they're not ready to show it yet. This is apparently an honest to god Alpha build, which means pretty much nothing but the engine works like it's supposed to. Indie devs have a weird habit of labeling clear betas (where the game is essentially complete, but needs polish and bug fixing) alphas, which makes cases where it really is an alpha look worse than they should.Hazzard said:It's a PC RPG of the old-school style, we don't have enough of those. Problem is, we didn't see any combat.
Also, apparently the English version really is a translation, except it's from French, not Japanese. So the wonky dialog is a bug just like it was in FFVII, and not an intentional feature put in as an homage.
I specify FFVII because later games had better translations. Heck, the PC version of VII had a lot of the worst parts fixed.