gl1koz3 said:
They talked so much and yet said nothing. A history recap and that games have got a way to go... Really? No way.
You're exactly right. They really think they're highbrow, don't they? But they have nothing to say. I also agree with everyone who said the editing and sound was obnoxious.
I think games are gonna have a hard time achieving quality storytelling as long as they keep relying on constant violence. All the smartypants RPGs are guilty of this, east and west. We've always got these sensitive characters having relationships and going on about hope and ideals and whatnot.. and each of them kills more (mostly identical) people over the course of the game than any ultraviolent action movie. Even with something like Persona, where you're killing demons instead of people, it's just not believable. Anyone who hacks their sword through the bodies of countless enemies is gonna be a complete psychological mess if they were ever anything more than a cold-blooded killer in the first place.
Planescape: Torment did it better than any of the stuff they mentioned, anyway. I'm getting sick of everyone holding up Dragon Age and Mass Effect as shining examples of storytelling. They're about as good as a crappy summer blockbuster, which, admittedly, is pretty solid for a video game nowadays.
If I killed someone, even in self-defense, I'd be pretty fucked up. Maybe I'm a hardened soldier with impeccable training and conditioning, but in that case, I'd act like one, and I wouldn't be a very appealing leading man if I was thrust into a video game plot. If I made witty one-liners as I mowed down the enemy dudes, I'd be a pretty creepy character, and not too easy to identify with in a typical "we're the good and idealistic heroes" story. If I went back to camp and started talking about how I love fancy Orlesian shoes, it wouldn't be believable at all. It'd be kinda like a really bad movie.. which is all we're gonna get if games keep "storytelling" the way they have been.
Basically, violence is one form of conflict. All stories (or at least a *huge* majority of them) have conflict, but in video games it's almost always violence, and if there's some other kind of struggle or conflict, it's resolved through violence anyway. If stories lacking conflict became prevalent or popular, it would require a major shift in how humans view the world, but it shouldn't be so tough to remove, or at least greatly tone down, the violence.
Or, just make a hyper-violent game that's proud of what it is. Just don't load it with story and cutscenes in an attempt to convince me that my mass-murdering space marine has feelings.