Judging from forums and blog posts, a lot of gamers these days seem to think that developers are somehow getting "lazier" compared to previous generations. Games are shorter these days and seem to have less depth and/or creativity. I'm gonna talk about why this is absolutely NOT a result of developer laziness, what are the real reasons, and what we gamers can do to help change it.
Developers are not getting lazier. By developers, I mean the people actually building the game - the coders, artists, designers, testers, etc. They're still working horrible crunch hours for the months before release, and they get paid pretty poorly compared to what they could be doing (well, for coders at least. I can't really speak for the other disciplines). It's also pretty uncreative work, which I'll touch on later.
So why then are games shorter and less fun, seemingly? Because the bar for everything from graphics, sound, graphics, writing, graphics, and more graphics has been raised to an arguably unreasonable level. So as a developer, you spend most of your time getting your game to look/sound good rather than actually tweaking/creating gameplay (thus, more uncreative work for everyone). This is a huge burden on developers. Often times, a cool gameplay feature will get implemented, but then it'll get cut because it doesn't look good enough ("oh no, this is clipping through the character! can't have it."). So, more wasted time that could've contributed to gameplay.
Can you imagine how much time and resources were put into making Altair animate perfectly in Assassin's Creed? I bet it was a lot. Yet, wouldn't you rather they spend that time making more interesting gameplay? Would you put up with some animation pops here and there if those eves-dropping missions were replaced with more assassination missions?
What can we as gamers do to fix these poorly guided priorities? I'm not saying anything new about graphics over gameplay, but the industry continues to focus on graphics - are they just deaf to our cries? What's going on here?
Maybe it's the reviewers. Reviewers still place a lot of emphasis on graphics and they point out visual glitches a lot. So as a result, developers are forced to spend undue time addressing these issues, trying to get those review points from GameSpot. Maybe as consumers, we should boycott any review site that spends more than a paragraph talking about non-gameplay issues (sound, graphics, story, etc.). This may put the industry back on the right road of innovative, deep, and fun gameplay. Just a thought.
What do you guys think that we, as gaming consumers, can do to get the industry back where we want it? We have the power - we spend the money. But something's not being communicated here...
Developers are not getting lazier. By developers, I mean the people actually building the game - the coders, artists, designers, testers, etc. They're still working horrible crunch hours for the months before release, and they get paid pretty poorly compared to what they could be doing (well, for coders at least. I can't really speak for the other disciplines). It's also pretty uncreative work, which I'll touch on later.
So why then are games shorter and less fun, seemingly? Because the bar for everything from graphics, sound, graphics, writing, graphics, and more graphics has been raised to an arguably unreasonable level. So as a developer, you spend most of your time getting your game to look/sound good rather than actually tweaking/creating gameplay (thus, more uncreative work for everyone). This is a huge burden on developers. Often times, a cool gameplay feature will get implemented, but then it'll get cut because it doesn't look good enough ("oh no, this is clipping through the character! can't have it."). So, more wasted time that could've contributed to gameplay.
Can you imagine how much time and resources were put into making Altair animate perfectly in Assassin's Creed? I bet it was a lot. Yet, wouldn't you rather they spend that time making more interesting gameplay? Would you put up with some animation pops here and there if those eves-dropping missions were replaced with more assassination missions?
What can we as gamers do to fix these poorly guided priorities? I'm not saying anything new about graphics over gameplay, but the industry continues to focus on graphics - are they just deaf to our cries? What's going on here?
Maybe it's the reviewers. Reviewers still place a lot of emphasis on graphics and they point out visual glitches a lot. So as a result, developers are forced to spend undue time addressing these issues, trying to get those review points from GameSpot. Maybe as consumers, we should boycott any review site that spends more than a paragraph talking about non-gameplay issues (sound, graphics, story, etc.). This may put the industry back on the right road of innovative, deep, and fun gameplay. Just a thought.
What do you guys think that we, as gaming consumers, can do to get the industry back where we want it? We have the power - we spend the money. But something's not being communicated here...