Industry's Finest Paradox - Developing Versus Reviewing

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NewClassic_v1legacy

Bringer of Words
Jul 30, 2008
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[HEADING=2]Industry's Finest Paradox:
[sup]Good Commonly Making Bad, and Vice Versa[/sup][/HEADING]

There's something entirely strange about the entertainment media at large, and the way we look at it. As a some time review writer for both recreation and publishing, I find that my best received reviews are often those where I have the most scathing comments for the product at large. To note, my reviews on Final Fantasy VII and Harry Potter were some of the most critical I've ever written, and subsequently the those most commented on by the community. Whereas, taking a title like SVC Chaos or Earthbound which I had almost nothing but praise for, the reviews slid remarkably under the radar.

Putting that into a somewhat less personal perspective, Movie Bob's latest review of Transformers has gotten (at time of writing) 109 comments, and has been out for a single day. Compared to his review of Drag Me To Hell, which has been out for 21, has only 82. The most noticable difference between these two is that the most recent, Transformers, is most scathingly biting, while the Drag Me To Hell review is very praising.

To provide another example, Ben "Yahtzee" Crowshaw's Zero Punctuation series. His two best reviews, Psychonauts and the Orange Box (113 and 171 respectively) have a combined total of 284 comments, whereas his scathing E3 review (released last week) has 474 comments.

http://i15.photobucket.com/albums/a395/NewClassic/Forum%20Stuff/Escapist/BadVersusGood.png
I think the point I'm working toward is that negative reviews are more widely spoken on than positive reviews. I couldn't explain the reason for this without going into a lot of philosophy, but I can say with some certainty that it certainly does create an interesting scenario. For creators to have the most word-of-mouth conversation, especially from the perspective of reviews, then it is in their best interesting to make either bad or unlikable games. As a consumer, this is a bad idea because it innately lowers the quality of any title released in favor of more positive word-of-mouth advertising campaign.

So, the odd situation is for a game to have a wide knowledge base, the game could simply be bad. That way, it will be featured more prominently in reviews, the reviews will be more popular, and the discussion of the games will be more widely accepted and heard.

As both a reviewing community and a series of consumers, why do we so rampantly eat up the idea of scathing being superior, and praising being put aside?

It does create a weird paradox, because we are encouraging the bad because we relish it. Every word, every insult, and every retort appears as a hot-button issue, and garners much more media attention for the negative. For an industry to guarantee success, the industry must also create failure. A game that fails as an entertainment object often does wonderfully in the review circuit, not because of the scores, but instead because of the awareness.

Normally, I wouldn't think a second on it, except that even games that are heralded as good are often split in that decision. A game like Mirror's Edge can be highly praised by one reviewer, and deemed not even worth a review by another. Historically, if Mirror's Edge had truly been an awful game, it would not have missed any reviewer's opinion, but because it was so split, it got less publicity.

Discussion Prompt
So, why do we find ourselves with this bizarre paradox? Shouldn't we be guaranteeing success for really great games, instead of only loving (if solely for the purpose of loving to hate) the terrible ones?
 

oliveira8

New member
Feb 2, 2009
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Actually, the more controversial is your review the more response you going to get.

Just do the test if you want.

Pick up a game like Half Life 2, trash it and see how many comments you get it.
Now do the same but instead, say good things about it and look how many you get.

As a reviewer myself, I find that you only get enough attention if you rip something to pieces, the more "loved" by the community the more traffic you get. Or if you pick something really bad and rip it to pieces, you also going to get plenty of reviews.

When you do a review to something good and say good things about it, you usally get "Great." "Nice review", and maximum 10-15 comments and that is saying alot.

It sucks mostly to the guy who wrote the review.

Talking about bad games/whatever seems the way to go.
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
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can i just add, in my own incredibly shitty way NewClassic, damn your good I feel I should actually learn english to open a communique with you... anyway where was I?, oh yes, I was adding stuff.

A critic will purposely, especially a new critic on a new website, mark down and slate a game or slate whatever medium they critique for the sole purpose of hits. Knowing that a negative review will stir up trouble and bring people to check it out for themselves. Eurogamer are well known to mark games below the "national average" but Eurogamer is not a new site, in fact in terms of gaming, they are the best.

So the whole eurogamer thing was a really bad example, but nevermind, my point still stands!.
 

randommaster

New member
Sep 10, 2008
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It's easier for people to write entertaining reviews on bad games than good ones. After all, nobody goes onto the internet to say "It was alright." If you are posting something, then you probably care more about the topic than the average person.

EDIT: nice 2000 post count in the OP.
 

Anarchemitis

New member
Dec 23, 2007
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Negative opinions create controversy about something being bad by the devoted few who think it's great, and otherwise people like people justifiably using swear words, even if gratuitously.
Video games still are at the heart of people's inner child, and that inner child still is inspired awe and euphemistic giggles whenever anyone utters an F word. It's the monosyllabicsysm that is encouraged by profainity that stifles "Criticism". Doubleplusunbellyfeel [http://en.wikipedia.org/wiki/Newspeak]. Or maybe this last paragraph is my justification why I really don't like Zero Punctuation.
 

pigeon_of_doom

Vice-Captain Hammer
Feb 9, 2008
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Why is it a paradox? Critical pannings and glowing praise must co-exist for either to have any meaning in the general spectrum of quality. I think you are using the example of the Escapist (a site with the overbearing influence of the eternal cynic Yahtzee)to infer an industry-wide trend that doesn't necessarily exist. Bad reviews only ever become high-profile if it's a highly anticipated game that has failed to meet even the most modest expectations. And what good does this word of mouth publicity generated by negative reviews achieve? At most, lower sales and tarnished reputations for those involved in the production of whatever product that has fallen foul of the reviewer's vitriol is the result.

On this site, extreme opinions (rather than just negative ones) will attract more comments imo. However, if it's more argumentative than praising or supporting your insight then despite the increased recognition, then the quantity of comments is hardly a good thing. Of course, polarising opinion can lead to more debate as well, extending the discussion within these threads too.

I suppose the joy in negativity may have something to do with the explicit attempts at entertainment video-game reviews seem to pull off. If the reviewer is aiming to amuse the reader while informing them, witticisms are easier to pull off when discussing terrible games. "As slightly above average as a " is hardly a wieldy comparison, or one that is easy to make entertaining.

It would perhaps give your argument more weight if you included examples from sites other than this one? As it stands, I don't see the issue.
 

sgtshock

New member
Feb 11, 2009
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I follow you that a game with lots of negative reviews will garner lots of attention, but how exactly is this a bad thing? People aren't going to go out and buy the game just because it's gotten a lot of negative attention. Maybe it will be more commonly known than say, a good indie game, but that doesn't mean people will buy it. If anything, the knowledge of said bad game will only help other developers avoid making those mistakes in the future.
 

LuzGutierrez

New member
Jun 13, 2009
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Questions responded to in stack format...

I think it's the fact that people don't want to appear like their taking sides. When they are given a choice between yes and no, and people are split between the two, they tend not to want to choose one over the other. Mostly because people are pressured into BOTH sides, causing them to be stuck in between the two sides.

As for how people respond to good game reviews. I think it's because people see the review, and take it for what it is, a good game. I'm sure more people go out when they find out the latest release they've been waiting for is good, buy the game, and quickly play it. Instead of actually talking about it, they are enjoying the game, playing it for what it's worth, and not whining about it. I mean, honestly, I think people would rather talk to others who enjoyed the game, directly, than post in threads, or discuss it on forums, seeing as how they wanna enjoy the game more.

As for why reviews that are BAD are obviously given more attention, it's only because it's easy and tends to be "funny" to make jokes about bad things. That's why people like Yahtzee, or reviewers that give out bad reviews, tend to be more attention getting. They stir up the community, and not only do they get the people who also join in on the bashing, they get the DIEHARD fans, or those who enjoyed the game and found it to be good, complaining and whining. It's just easier to make a conversation about something where you can argue, or where you can make fun of something, as opposed to a conversation where you all agree on the same thing.
 

Mister Ash

New member
Aug 19, 2008
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my crazy idea: Critical reviews get more comments because people will try to defend their beloved, and 'discussion' ensues between users about how bad/good they believe the film/game/whatever to be

Praising reviews don't get commented on, because (I think) people would tend to rather say (in their heads) 'Damn right, now i'm gonna play it more, don't have time to comment'

Good games don't need that kind of justification, shit ones, really do.


I personally suffer from the 'It's an awesome review but I have nothing to add so I won't leave a two word post saying "awesome review"
 

Alex_P

All I really do is threadcrap
Mar 27, 2008
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(That comic really makes it hard to stay on topic. All I want to do is throw up a big long rant about how Ramsoomair is a ridiculous poser who has no business speaking for gamers. Anyway...)

Most people aren't getting their reviews from forums. The mainstream gaming press is still pretty positive about stuff -- big-budget games generally get high marks (and negative comments in reviews are usually eclipsed by the fanfare of the much flashier preview material published a week before).

Most video-game consumers aren't even reading those mainstream reviews, though. They're getting game information from advertising or their friends. Nothing that goes on on a video-game forum really represents the "industry" as a whole. Looking around the posts on this site, for example, you really can't tell that sports games are really popular.

Why are negative reviews popular on Internet forums? Because people like to argue -- especially when they feel like they can win easily.

-- Alex
 

Labyrinth

Escapist Points: 9001
Oct 14, 2007
4,732
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Simply put, angst sells. People like to be miserable because it gives us something to complain about, sort of like an in-built pessimism. It opens avenues for pity and compassion, along with much agreement. We love to hate.

Of course it's a bad move to design things just so people can hate them. It does drag the industry down.

However, there's a catch.

Good games such as Deus Ex have a longevity that stretches beyond the short hate-and-forget cycle faced by the mediocre and the bad. They go on selling and being popular to the point that people mourn the fact that they're no longer produced. A whole lot of games have that including Commander Keen, Starcraft and the truly ancient but popular Pong.