SckizoBoy said:
Fundamentally, the world of WHFB hadn't moved in several decades and had only progressed by way of new characters which necessitated the changing of already established characters' backstories and other retcons caused by the machinations of new races/their characters, and the collaboration with CA for Total War: Warhammer gave them an opportunity of sorts to take the game in a new direction (whether this is coincidence or not, haven't the faintest, but it was convenient) that it needed because the game itself wasn't getting new players quickly enough (compared to WH40K, which was always more childish, in terms of gameplay complexity) and regiment based games were losing popularity in favour of smaller scale/squad based skirmish.
I don't recall any major Fantasy retcons prior to End Times. I'm sure they occurred, but I don't recall them.
But even then, the lack of progression in Fantasy was never an issue for me in the same way as 40K. 40K centres the Imperium (while Fantasy doesn't really centre any one faction, even if the Empire probably gets the most attention), so in 40K, there's a number of issues in-universe that are established to be escalating. The tyranids are said to be the vanguard of a much larger fleet. The tau are constantly pushing into Imperial territory. The necrons are awakening in greater numbers. There's some 'equilibrium effect' - orks will always be a problem, Chaos will always be a problem, Dark Eldar will keep raiding, etc., but there's some, like above, that would demand resolution in a conventional story. Fantasy? Not so much. We can assume the High Elves and Dark Elves will always be at war, we can assume that Chaos will always be a threat, we can assume the dwarfs and goblins will keep battling for mountain territory, but there wasn't really the same impetus to address changes to the status quo.
Also not sure how Total War constituted a new direction. Far as I'm aware, it's Warhammer armies fighting each other. Isn't that par for the course?
Indeed, though I wasn't aware of the details of the connections between the two game worlds (only that they were, somehow).
Storm of Chaos was a severe mis-step on GW's part in fairness, because they decided to have half the narrative dictated by battle reports, but Chaos kept losing and only plot armour kept his effort from collapsing altogether. The real fuck-up was letting the players choose who was the final winner. And they chose the wazzoks! This happened because GW didn't realise that their pushing of the Chaos vs Humans narrative annoyed the player-base who (by and large) prefer non-human factions. End Times was meant to be their 'OK, hands up, hope this try is better', and your reaction to it shows how successful it was.
I don't share that view on Storm of Chaos.
The way I saw the campaign was that it was always a given that Chaos would reach Middenheim in some form or another, but that the players would have agency to dictate the terms of that battle. Kind of like Mass Effect 3, where you can go after the Reapers fully prepared or not, but the cutscenes will reflect your war readiness. And if players chose the final winner, I don't recall getting the memo, unless you're referring to the outcome of player battles.
But even if End Times was their attempt to negate Storm of Chaos, there's still better ways to go about it. Say Storm of Chaos happened, cut into the future, have Archaon win that time. It wouldn't change the issues of nuking the setting, but it would slightly alleviate it.
In the end though, I think ending Fantasy in that sense at all was stupid, and before anyone accuses me of being biased towards the 'good factions,' it would be just as stupid if the setting ended with Chaos being sealed away, and all being right and good in the world. My view is that Fantasy differs from 40K in that there's more of a moral binary at play, and by extension, more of a sense of heroism. As in, "the dark will always be there, but the forces of light will always stand defiant, no matter the odds" or somesuch. That doesn't quite do the franchise justice, in that things are pretty terrible for everyone there, but it's still a shift from 40K, which operates on the principle of "all races are bastards, but some are bigger bastards than others."