Infamous/Prototype Double Header Review

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Therumancer

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Nov 28, 2007
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Okay I have played both games for a few hours (limited time) but as these games seem to be going together in people's minds I figured I'd toss a review out for both of them, point out some of their comparitive strengths and weaknesses, and other things. inFamous I played in the PS-3, Prototype I played on the 360.

Before I get into what is probably going to be a small book, I wanted to say that if I actually assigned points both of these games would lose at least one for a singe bit of retardation that both involve themselves in and nobody seems to criticize.

That bit of retardation is the use of the term "Parkour". Parkour, or Free Running is a pseudo-sport that can be fairly cool. It's become somewhat hip at least conceptually in the US for reasons I will not get into here. However when I hear terms like "Super Parkour" I alternatly think of drooling retards or executives cluelessly dropping words that they feel will appeal to kids.

Spider Man has super climbing (or clinging) and moves up and down walls. He does not "Parkour" along. I for the life of me cannot see how Alex Mercer's (Prototype) Wall Running and jumping has anything to do with the "sport" of Parkour any more than any other super hero who has been jumping around cityscapes long before the term was known in the mainstream US.

I guess the term could loosely be applied to Cole (infamous) but again he's mostly just running and climbing and doing standard video game things with enhanced physical abillities. He doesn't "Parkour" anymore than Nathan Drake, Lara Croft, or any of those other video game characters.

Prototype really takes the cake here though because when you go into a bio-shield mode, it tells you that you can now smash through stuff but can no longer "Parkour" (and in this case it means run up walls like the bloody Flash... whatever happened to wallwalking or other proper comic book terms). It just really goads me.

I'm reminded of the term Cyberpunk, which caught on with game producers and the mainstream media and soon everything had the term dropped into it. If it involved a dark future, computers, or heck was just aimed at the 25 or under crowd it was suddenly described with the word "Cyberpunk". This destroyed what identity Cyberpunk had. This gets into a whole differant discussion though.

That long rant aside I will get on with the actual games.

Both Prototype and inFamous make pretensions of being super hero games. Neither really are super hero games though inFamous comes close. I realize superheroes can be ruthless anti-heroes at times as I am saying this.

Prototype is more of a horror game where you play a sociopath loosely on a crusade for revenge. No real moral desicians, it all comes down to degrees of "OMG, evil" as your HR Giger inspired bio-power freak rampages mindlessly through a cityscape and side missions which oftentimes seem to be firmly seperated from the storyline (as the cut scenes and plot development oftentimes seem to be somewhat detached from how you act when actually playing the game). Let me be blunt, without giving away any spoilers, Alex Mercer's personality is even described as being a delusional sociopath with narcissistic disorders in flashbacks. There is really nothing redeeming about this guy, "twist" revelation included. Think of him as like Godzilla and we're all just in his way. Godzilla is not a superhero.

inFamous is intended to be a sort of sandbox electrical devestation simulator. While you have the option to play as a heroic good guy, the game more or less punishes you for not being a sociopathic jerk by making little things like not hurting civilians into a chore (rather than a moral desician) and reserving the best power tweaks for the bad guys it seems.

In both cases it seems like the developers looked at the super hero movies like "The Dark Knight Returns" and decided to call what are basically sandbox rampage games "super hero" games despite an almost total lack of anything resembling super heroism if you play them as intended. This goes even for dark heroism. Especially in Prototype where it's hard to fight at all without reducing a handfull of civilians into a fine red spray.


Storyline wise, without going into any spoilers, I will say that neither of these games break any new ground. No great writing of the sort that turned "The Cake Is a Lie" into a pop culture phenomena, or well written plot twists that had people discussing Bioshock for years afterwards.

Overall Prototype tells a better story, the whole "Web of Intrigue" system where you hunt down, murder, and absorb people to gain parts of their memories to piece together what is otherwise an "ugh" worthy stereotypical story, is at least a very cool plot device.

inFamous on the other hand has a really horrendous story involving supporting characters like "Zeke" who is this loser sidekick who dresses like he really wanted to be an Elvis impersonator but was laughed out of his ambitions by the other impersonators. It wouldn't
be bad I guess if it wasn't for the suppporting cast.

Mission wise, both games have a decent amount of variety, though Prototype has more flexibility due to the disguise elements and such. Overall neither game has much in the way of side activities worth note, nothing at all like a "Saint's Row 2" with endlessly entertaining and varied side missions. You've got your basic array of yawnworthy races and "rampage" type missions.

Gameplay wise, there is very little comparison.


inFamous is a shooter pretty much like most other shooters when you get down to it. Your character is pretty fragile, and you spend a lot of time moving between cover shooting at people with your powers. The powers themselves pretty much emulate the effects of weapons your probably used to (with the possible exception of Shockwave). You can shoot a basic lightning bolt/gunshot, throw a "lightning grenade" which explodes afterwards, and similar kinds of things. Advanced techniques involve being able to hold off the release of an attack to charge it up, or "tag" an opponent so all of your attacks automatically home in on them.

In inFamous your going to spend more time than you'd probably like getting shot at by guys in rooftops firing with perfect accuracy from half a mile away, and chances are you will die without being able to figure out where you were being shot from.

Prototype is more of a brawler, the enemies have less personality than inFamous and there isn't much variation, but you at least feel superhuman. You'll be taking fire from a dozen soldiers at once at times and keep going, as opposed to being bullseyed by some gang banger a block away.

Of the two inFamous is much easier to play, anyone familiar with shooters should be able to pick it up with minimal difficulty. Prototype starts out simpler and becomes a lot more complicated as you obtain more and more powers and the commands become increasingly complex. Some of the missions involve having to use powers that are somewhat awkward to execute. A problem that definatly needed to be worked on.

Soundwise both games are very good, and do exactly what they intended. There is however nothing like the rich soundtrack of liscenced music and professionally voice acted mock talk shows and commercials that you get with most sandbox crime games. Overall your dealing with a very basic package here and there are no real frills like a soundtrack, or greatly varied side missions (mentioned above).

Graphically I rate the games as being equal. In terms of actual graphics quality and detail inFamous is a lot better, it's a very pretty game. Prototype on the other hand has graphics of lower quality but more stuff going on at one time, and more interactivity. In inFamous you'll rarely be dealing with more than half a dozen opponents at one time, where in Prototype you can be dealing with dozens ranging from foot soldiers, to choppers, and tanks. In inFamous you can't really pick anything up, but in Prototype you can pick up dropped weapons and use them, throw vehicles, and hijack choppers and armor. Prototype looks less impressive but is tracking a lot more stuff going on at once.


System wise both games involve an RPG-like system of character progression where you earn points that are eventually saved towards purchusing new powers. However it seems rather tacked on due to the fact that in both games what powers you have access to at any given point are limited by story progression. So really all it is, is a device to encourage you to rampage to buy powers after they unlock and before progressing to the next mission. It's a neat idea but with more options and/or having everything availible from the beginning to decide how you want to tackle the game/what to develop first it would have worked better. Right now it's mostly just a very "meh" thing which seems to be an excuse to get people to kill soldiers and strike teams, or jump from rooftop to rooftop hoping to spot/kill gangbangers before they do the same to you.

Also, it should be noted that power development is also very scripted as you need certain powers to progress, and in the case of prototype to keep the game "challenging" they rather arbitrarly (no matter how it's covered in the story) decide to strip your powers just to keep things challenging.


I remained neutral when it came to these games when they were being hyped/released as I knew I'd play both of them eventually. In the end it's a mixed bag. They both have some very good ideas, but I don't think either game was the high quality sandbox hero game people wanted. Both are likely to entertain any action game/sandbox player for at least a few hours however, and they are probably the best "new" games on the market right now, but largely because I think it's been a slow year so far.

Of the two I think Prototype is a better game (as you might guess from the above, but I am also endeavoring to explain myself), but that is because I rate playability more than graphics quality. You can simply do more things in it, and the "Web Of Intrigue" idea is interesting. Plus honestly before Prototype was even released I was getting annoyed with inFamous due to being shot down by gangers I couldn't find, and for all the character's mobility finding it a bit of a chore to get from point A to point B without landing in crossfires.

As constructive advice if a game developer ever reads this:

#1: If your going to make a super hero game, make it about a super hero. Not a bloody rampaging monster (and honestly The Hulk does a lot of good things, and doesn't hurt many innocent people which is why he's still a super hero... I add this because of the game the team that did Prototype came from).

If your going to give an option between being good, or bad in a game, make it viable to choose both paths.

#2: In coming up with character personalities, I recommend either a silent protaganist (despite some people hating it), OR some kind of modular personality like Wizardry 8 or (to a lesser extent) Saint's Row. It involves recording multiple sets of dialogue for each scene in the latter case, but honestly it gives you a decent chance of getting a character you can empathize with.

Video game protaganists increasingly seem to have their personalities designed by comittee to "appeal to the youth" without really offending anyone. Of course the problem here is that such attempts to be "edgy" and "hip" result in thise cardboard cutout characters that are complete dorks.

Both Cole and Alex come accross as dweebs that are trying too hard to be "cool". At times I almost wanted to vomit day-glo.

#3: If your going to make a sandbox game, keep in mind that the whole point of playing in a sandbox is all the toys you have to do stuff with in it. In these games I feel like a kid plopped down in a pile of sand with no buckets, shovels, or other stuff to play with and just sitting there in the powder crying.

If your choice is basically to wander around more or less aimlessly, or run heavily scripted missions, it's kind of defeating the entire purpose. You need more toys in the sandbox, not just some lame races and collecible hunts.

#4: If I'm playing a character that is supposed to be "super" then I do not expect to be taken down easily by a few dudes with guns. Prototype got this right at least, Infamous made me feel quite wimpy at times. I mean honestly, using cover is all well and good, but super heroes only do that kind of thing in extraordinary circumstances. Being able to stare down some dudes with guns with pretty much no fear is kind of a prerequisite.

No matter how cool "The Reapers" are, they are still just gang bangers. They shouldn't be putting down a super hero that easily (well excepting the Conduits perhaps but they are super also).

#5: For the love of all that is holy, work on the supporting cast. I can deal with the protaganist having a best friend/girlfriend/whatever but at least make them be someone I look forward to scenes with or hearing from. If I'm having fantasies about ripping my characters friends and loved ones to pieces on general principles, something is wrong. This is largely about "Zeke".

Plus let's be honest this is supposed to be a super hero game. Comics are known for incredible babes. Keep that in mind when it comes to the love interests and girlfriends and such. Spider Man for example winds up between like Mary Jane Watson, and The Black Cat. The current stable is lacking. :p

See I'm not the character so I'm not emotionally invested in some of these girls, over years they might have wonderful personalities or whatever. But as a guy playing a video game, and a SUPER HERO game at that, they should have an overtly entertaining (in one way or another) personality and provide some decent eye candy.

#6: Again, also, the achievements should sort of fit the whole motif of the game. Part of the reason why I dislike Alex as a character for example is like an achievement for rapidly killing civilians, and another one for running over like 500 people with a tank.

At times it seems like the designers are trying to get us to empathize with the character as a "revenge seeking anti-hero" but when your going out of your way to randomly smash cars, or looking for crowded sidewalks to drive a tank down... well... as evil as they are I kind of see him as worse than the goverment conspiricy.

The Punisher, Spawn, heck even Lady Death (well some versions), are all fine for dark heroes. We need SOME Redeeming qualities to latch onto here, and I think that even in inFamous (or especially in inFamous given the alleged choices) there should be achievements revolving around being... you know... heroic. Not just murdering, destroying, and rampaging (though I can see some of that too especially on a villain path).
 

oliveira8

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I'm so tired of inFAMOUS or Prototype reviews...the next one I read...urg!

But anyway...While this well writen and its a good review, why didn't you seperate them into different reviews? Its that it feels...kinda a mess trying to read back and forth each game. Its more a "Lets Compare" than "Lets review."

But anyway I haven't slept in 2 days..I'm tired, suffering of insomnia, I'm pretty sure soon The Crimson King is going to contact me.(Cookie for those that got that reference).

So I'll do a better read tomorow or whenever I can get sleep....And you forgot the main Dark Hero...BATMAN!
 

Maet

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Jul 31, 2008
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That's an awful lot of writing on a pair of games you spent only a few hours playing.

While I haven't played Prototype, I can't help but feel that you missed the point with Infamous. The game isn't about playing as a character who always was and aspired to be a superhero, but playing as a normal guy thrust into the situation of being one. Cole is inexperienced and really only had his power for two weeks by the time the player gets his hands on the controller. You're not supposed to start off as the God of Thunder and Lightening, but by the end of the game that's what you're supposed to feel like. In that respect, I think the developers did a good job.

As for the gangbanger AI, I never had that much of a problem with it. When you scale a building and are being shot at by some badguys on the roof of the one across from you, you can clearly see that they're missing more shots than they land. Sometimes a guy will slip between the cracks and nail you by popping out from around a dumpster constantly, but it's not too bad.

Anyway, your review was very sloppy. Lots of errors, including at least a half dozen "your vs. you're" confusions. I hardly think a few hours with both games leaves a sufficient impression on you that enables you to write a serious review. There's a lot of content, but jumping back and forth between two games isn't the best way to convey those ideas. It would've been better if you wrote two small reviews of both games and then wrote a comparative analysis outlining your opinions.

Edit -- Maybe there should've been a Prototype Review Arena? Haven't seen one of those since the Fallout 3 one half a year ago.
 

Spleeni

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Jul 5, 2008
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Very nicely written, and I agree with pretty much every point on Prototype. Just a little something to add: Prototype is very easy if you take your time in each area. There really is no reason to have to retry a storyline mission a dozen times unless your fingers are made of delicious ham.
 

Krakyn

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Therumancer said:
Prototype really takes the cake here though because when you go into a bio-shield mode, it tells you that you can now smash through stuff but can no longer "Parkour" (and in this case it means run up walls like the bloody Flash... whatever happened to wallwalking or other proper comic book terms). It just really goads me.
In this instance you are absolutely incorrect. The parkour is in reference to the way they move on the ground, i.e. the way they hop over cars, the way they fall with their arms out and roll with the landing to minimize damage to themselves, etc. When in shield mode, you're still able to run up walls, just not automatically move over cars and other objects (but rather bust through them).

I stopped reading at this point because your misinformation already made my nostrils flare.
 

Yegargeburble

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Nov 11, 2008
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oliveira8 said:
But anyway I haven't slept in 2 days..I'm tired, suffering of insomnia, I'm pretty sure soon The Crimson King is going to contact me.(Cookie for those that got that reference).
Insomnia?

Good book.
 

MrBrightside919

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Oct 2, 2008
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You can't review a game based off of a few hours of gameplay...you just can't. A whole game can't be judged mearly from the first few hours...

I was gonna post an inFAMOUS review yesterday but I accidentally clicked away and lost my whole review so now i'm not going to. It has nothing to do with the onslaught of reviews that have come in. I guess i'll just review something else...
 

Therumancer

Citation Needed
Nov 28, 2007
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I believe the Crimson King is a referance to Lovecraft, one of the forms of Nylarthotep that he wears in the Dreamlands I believe (along with say The Prince In Yellow, which is the subject of the play that drives people insane).

Otherwise I'm not a great writer, there is no need to get on my lack of Engrish skills when I'm perfectly aware of my failings (especially when I really get moving). At least I'm not writing in netspeak. :p

I figured tossing out the two reviews together would make mine a bit differant, and a I figured a few hours with each game is enough to post a review/impression.

One thing fanboys miss when it comes to reviews is that you have to really enjoy something to put a dozen or more hours into it. If you've spent that much time your pretty much going to be a supporter of whatever it is. A few hours is a perfect time to write a review as you have strong impressions while not being totally sold. Truthfully if you need to put more than that into a game to get a fair feel of it, something is wrong with the game to begin with.

In general people who really like something are going to feel that any reviewer "should have played it more" if they wind up not liking it, or giving a mediocre review.

Personally I liked Prototype and inFamous both fine, I just feel neither was the "OMG" quality "super" game I was hoping for. Decent games, but not incredible ones I'm likely to put on my "best of all time" list.

-

As far as Cole goes, the whole "ordinary guy with super powers" thing has been done a lot of times. I understand the vibe they were going for. I was personally not all that impressed with the results however since honestly I felt the guy was a lot too fragile.

Understand something though, I am not a very good action gamer, while I enjoy them, I am primarily an RPG player. I have however played a decent number of action games and actually finished a few.

I am sure there are people who found inFamous very easy in the way it was done, I am however not one of them. Mediocre players get to have an opinion also, since not everyone playing the game is going to be an expert twitch gamer with "mad skillz".

I called it like I saw it there, in inFamous I wind up getting caps bounced off my character from what seem to be crazy distances and oftentimes can't figure out where I'm being attacked from. When I'm sitting there at times trying to follow the bullet that just hit me back to the shooter I feel something is wrong. I personally feel like I spend as much time trying to find the thugs shooting at me rather than fighting them.

This is all about my opinion (whether people agree or not) but honestly I didn't really have this problem with Prototype. While I'm not a very good Prototype player either, I typically don't have trouble finding what's attacking me, and I also feel more "Super" (even if Alex is by no means a hero of any sort). I mean fighting a dozen marines a tank and a couple of helicopters at the same time makes me feel like I'm uber.

-

Despite his "Dark Knight" title I did not include Batman because I see him as a straightforward hero rather than a true Dark Hero. With him good and evil is very clear cut, he doesn't kill anyone, and goes out of his way (to extreme lengths) to protect innocent people and prevent them from getting caught in the crossfire.

Also Batman has seen various incarnations over the years, from what were mostly detective stories, to high camp, to twisted, ultra gritty fare. In the end though, even when prowling around the shadows jacking up criminals, Batman is still a white knight when you get down to it.

Batman mostly gets away with the "Dark Hero" schtick by being compared to other DC comics characters who are squeaky clean and very overt.

Heck, back during the time of the Comics Code, I think Batman actually had a badge and was deputized by the police for a while. :p

Also I'm probably one of the people who will admit it, but I think both the "Darker" Batman and the campy "Adam West" Batman are equally valid takes on the character and both can be very entertaining in their own way. It all depends on your mood (while old even when I was younger, I sort of grew up with Adam West's show). It says a lot for the character that he can be portrayed that diversely and still be recognized clearly in all those incarnations as Batman. :)

>>>----Therumancer--->
 

Ripshot

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I don't think anyone was trying to promote Alex as a hero, by the end of the game he accepts the fact he is a bloodthirsty strain of the virus, and he's just dandy with it
 

scotth266

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Jan 10, 2009
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oliveira8 said:
I'm so tired of inFAMOUS or Prototype reviews...the next one I read...urg!

But anyway I haven't slept in 2 days..I'm tired, suffering of insomnia, I'm pretty sure soon The Crimson King is going to contact me.(Cookie for those that got that reference).
Hmmm. I was gonna start working on a inFamous review until I read that sentence. That scared me. Now it gets delayed.

And are you referring to the series of books that contains the Black Cauldron? Or possibly a work of Stephen King? Both have Crimson Kings.
 

oliveira8

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Yegargeburble said:
oliveira8 said:
But anyway I haven't slept in 2 days..I'm tired, suffering of insomnia, I'm pretty sure soon The Crimson King is going to contact me.(Cookie for those that got that reference).
Insomnia?

Good book.

But he ate it. :(

Therumancer said:
I believe the Crimson King is a referance to Lovecraft, one of the forms of Nylarthotep that he wears in the Dreamlands I believe (along with say The Prince In Yellow, which is the subject of the play that drives people insane).
Don't remenber Nyarlathotep as being referenced as Crimson King...as The Man in Black, an Egyptian Pharaoh or the Crawling Chaos yes.

scotth266 said:
oliveira8 said:
I'm so tired of inFAMOUS or Prototype reviews...the next one I read...urg!

But anyway I haven't slept in 2 days..I'm tired, suffering of insomnia, I'm pretty sure soon The Crimson King is going to contact me.(Cookie for those that got that reference).
Hmmm. I was gonna start working on a inFamous review until I read that sentence. That scared me. Now it gets delayed.

And are you referring to the series of books that contains the Black Cauldron? Or possibly a work of Stephen King? Both have Crimson Kings.
The Stephen King one from Insommnia and The Dark Tower, the ruler of The Random.

 

pigeon_of_doom

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Feb 9, 2008
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Just to reiterate what other posters have said: Too long, bit sloppy, Maets idea of two separate reviews complemented by a analytical comparison could have been more manageable. As it is , it's sprawling and the length combined with the shortness of the paragraphs imo made it feel a little disjointed to me. Also, I'm one of the people who questions the wisdom of judging a game by the opening few hours. Very often this is where the devs go to the most effort to draw players in, it's not always representative of the entire game, or of course the game could improve dramatically a bit further in the game. Nice try, if you were trying to be different you already had differentiated yourself from others by your take on the game, even if it is way way too focused to be a good review imo.

And you're asking people to read a hell of a lot, so perhaps it would help us to at least run it through a word processor or spell-checker before you post something like this?
 

Fangface74

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Feb 22, 2008
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Why are people complaining about having to read another Prototype/inFamous review?

Were they forced to click the link that CLEARLY STATED WHAT IT WAS???
 

Rednog

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xxhazyshadowsxx said:
Good review, but lets please Stop Comparing Them.
Agreed. I don't get why people are comparing them in the first place. It's like people are treating it as if Prototype represents the 360 and Infamous the PS3 and it just breaks down into a console war again, why can't people enjoy both games?
 

Hazy

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Rednog said:
xxhazyshadowsxx said:
Good review, but lets please Stop Comparing Them.
Agreed. I don't get why people are comparing them in the first place. It's like people are treating it as if Prototype represents the 360 and Infamous the PS3 and it just breaks down into a console war again, why can't people enjoy both games?
Because the only thing more un-likely to happen than somebody admitting they are wrong, is them admitting the game on their console has been one-upped by a game on a different console. It's stupid, really.